Originally Posted by
koyhalloren
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Was in the pre-alpha and provided pretty lengthy feedback, which is largely unchagned in this alpha.
-The tweaks to the classes, at least the ones I could detect, seemed fair. Warden needed some love and while I didn't think that Orochi was terribly unfair before, it didn't seem nerfed in any unfair way.
-I would definitely advocate for servers rather than p2p, but I didn't experience a great deal of problems this time around, I saw perhaps 2 games die due to connection issue and two more significantly affected by latency problems.
-Matchmaking performance improved, but party problems remained with some infinite hanging of matchmaking and when backed out and restarted, the loss of one or more party members.
-I stand by my recommendation of revisting the maps with a keen eye for "dying hazards". There are spots where it is virtually impossible to defend a point without either getting thrown in a pit or resorting to doing so yourself. It is what it is, but every time I have to push someone in a hole I feel it was a wasted opportunity for a good fight. I have no real expectation that this will happen, but I've said it at least and I will resign myself to a lot of solo defending point A, it's really not so bad =)
-I continue to believe that you guys have your heads and hearts in the right place on this game and I am infinitely confident it will be great when it releases, so take player feedback on balance and mechanics with a grain of salt. We haven't played all the classes, modes, or maps and many of us are crying about getting beaten or being behind the learning curve and disguising it as feedback.
Do your thing and I'll see you on Valentine's Day (or hopefully before)