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  1. #41
    Be1dou's Avatar Senior Member
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    I think the only boost the Warden need is a wider zone attack reach to counter Samurais that abuses the side attack maneuvers.

  2. #42
    Originally Posted by Ishesses Go to original post
    My controller didn't work, so I have no idea what R1+R2 or RB+RT means. Could you please use direction and heavy/light?

    And is the zoning attack the attack where the Warden spins in a circle?
    Yep, that's the zoning-attack. Basically, heavy and light attack-button at the same time.

    If I'm not mistaken: the current zoning-attack of the Warden can't be implemented into a combo, right? You can light-attack + zone OR heavy-attack + zone or anything like that, right?
    The Zoning-attack is a move on its own and doesn't benefit by having a light/heavy attack first, right?
    How about implementing the ZA into something like a combo?
    Like light-light-zone or smth like that? This way the enemies wouldn't know if light-light-shoulder-check or light-light-heavy or light-light-ZA is coming


    ____

    Originally Posted by Fatal-Feit Go to original post
    I think the only boost the Warden need is a wider zone attack reach to counter Samurais that abuses the side attack maneuvers.
    While this *could* be undoubtedly good, I think if the Warden is tweaked in such a way, it is not really noticeable for the large majority of the playerbase.
    Increasing the range of the zone-attack might have an impact on high-tier-duels where very skilled opponents know the correct distances, etc.
    But for the large part of the playerbase, increasing the range of the ZA is not so noticeable change for the Warden, I feel.


    ____

    Overall:
    Tl;DR:
    Zoning-attack does not benefit from a combo or previous attacks.
    Why not make it possible to make a flow like light-light-ZA, same as light-light-shouldercheck or light-light-heavy-attack?

  3. #43
    Originally Posted by Roy_McDunno Go to original post
    How about implementing the ZA into something like a combo?
    Like light-light-zone or smth like that? This way the enemies wouldn't know if light-light-shoulder-check or light-light-heavy or light-light-ZA is coming
    On the other hand, having 3 combos that start with light-light might make the Warden gameplay centered towards them, so the ennemy will know you're going for light-light. That was pretty badly said, I hope you understood what I meant.

    Also, I know that I've rejected a lot of ideas since the beginning of this post, and didn't put a lot forward on my own. I'm not rejecting anything for the fun of it, I actually started writing this reply thinking it was a god idea and giving you my approval. Keep giving out suggestions, they are very good
     1 people found this helpful

  4. #44
    Then why not light-ZA?
    Make it quick and and very high dmg-potential, but it will cost quite some stamine, I imagine.
    (If you put a guardbreak, throw or shoulder-charge, this combo will cost ~half or even more of all stamina I figure)

    Or light attack - heavy attack - ZA?

    What would be more useful overall?

  5. #45
    I'm pretty sure that the zone attack already acts like its part of a combo chain because of the speed of the Warden's ZA. I've seen people effectively chain together other attacks with the ZA.

  6. #46
    Be1dou's Avatar Senior Member
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    Originally Posted by Roy_McDunno Go to original post
    While this *could* be undoubtedly good, I think if the Warden is tweaked in such a way, it is not really noticeable for the large majority of the playerbase.
    Increasing the range of the zone-attack might have an impact on high-tier-duels where very skilled opponents know the correct distances, etc.
    But for the large part of the playerbase, increasing the range of the ZA is not so noticeable change for the Warden, I feel.


    ____

    Overall:
    Tl;DR:
    Zoning-attack does not benefit from a combo or previous attacks.
    Why not make it possible to make a flow like light-light-ZA, same as light-light-shouldercheck or light-light-heavy-attack?
    Interesting. I can already combo with the zone attack, so I'm not sure if I'm understanding your suggestion correctly.

  7. #47
    Originally Posted by SetOskills Go to original post
    I'm pretty sure that the zone attack already acts like its part of a combo chain because of the speed of the Warden's ZA. I've seen people effectively chain together other attacks with the ZA.
    Didn't know that.
    I knew it was quick, just watched it in a video, and yeah, it's pretty damn quick.
    Hm well, was just spitballing new ideas, didn't say they were good^^


    Originally Posted by Fatal-Feit Go to original post
    Interesting. I can already combo with the zone attack, so I'm not sure if I'm understanding your suggestion correctly.


    But we're talking here about us peasants, not you highskilled-wardens


    I was thinking more about some way of being able to chain the ZA into a combo, so it's not like a super-strong attack standing on its own, you know? ^^



    edit: After re-reading the title of this thread many many times... I can't help but think of either this, this or that when reading "Warden needs more moves"

  8. #48
    Be1dou's Avatar Senior Member
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    Skills has nothing to do with performing combos, though. I see what you mean, but I don't think there was any issue with merging it into a combo, as it's such a super quick attack. Reducing the delay between our heavy into a ZA would be great, though.

    Less stamina cost would be nice as well. Maybe 1/3rd instead of half, since it only comes from one direction and only takes up 1 bar.

    And again, I'd love a wider reach with it, because it's kind of hard to punish samurais that focuses on side dash attacks.
     1 people found this helpful

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