🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    My constructive feedback

    1. The most glaring issue, and I might add that in contrast to the amount of fun, it was small, was the samurai races imbalanced speed. The chain stagger till dead was, when preformed correctly, unstoppable 1v1. I suggest raising the stamina cost for those quick attacks, or slow down the attack just enough to allow for a quick block.

    2. Slipping off edges. I slipped off a few edges when pushed to their ledge, and trying to move away. Perhaps take a look there, particularly on the overwatch samurai map, around C. Could have just been me, but it shouldn't be possible to go over an edge unless you roll/dodge into it, or are pushed, IMO.

    3. As a viking, I'd like to see a few more soldiers on the map if possible. Currently it feels more like a skirmish than a full out battle, unless that is the intended feeling. Objective B is amazing though!

    4. Objective A on the samurai map Overwatch perhaps needs a closer access point. Maybe a ladder or staircase that can open later in the match, or just be added in. It would be clearly more dangerous, making it more of a risk if the letter is being guarded.

    5. I'm sure this is already being worked on, but IMO the end of match screen needs to be a little faster. Sometimes I just want to speed onward to the next match, particularly when nothing is scavenged. Having to wait until the screen is loaded until I can skip it, often negates the ability to skip. Also a notification to people that they aren't readied up, saying everyone is waiting for them to ready up. Or if all but one or two people are readied, speed the timer along. It's too easy to time-troll a match.


    Last but not at all least... the servers should come back online soon :P

  2. #2
    Originally Posted by PSNOrin Go to original post
    1. The most glaring issue, and I might add that in contrast to the amount of fun, it was small, was the samurai races imbalanced speed. The chain stagger till dead was, when preformed correctly, unstoppable 1v1. I suggest raising the stamina cost for those quick attacks, or slow down the attack just enough to allow for a quick block.

    2. Slipping off edges. I slipped off a few edges when pushed to their ledge, and trying to move away. Perhaps take a look there, particularly on the overwatch samurai map, around C. Could have just been me, but it shouldn't be possible to go over an edge unless you roll/dodge into it, or are pushed, IMO.

    3. As a viking, I'd like to see a few more soldiers on the map if possible. Currently it feels more like a skirmish than a full out battle, unless that is the intended feeling. Objective B is amazing though!

    4. Objective A on the samurai map Overwatch perhaps needs a closer access point. Maybe a ladder or staircase that can open later in the match, or just be added in. It would be clearly more dangerous, making it more of a risk if the letter is being guarded.

    5. I'm sure this is already being worked on, but IMO the end of match screen needs to be a little faster. Sometimes I just want to speed onward to the next match, particularly when nothing is scavenged. Having to wait until the screen is loaded until I can skip it, often negates the ability to skip. Also a notification to people that they aren't readied up, saying everyone is waiting for them to ready up. Or if all but one or two people are readied, speed the timer along. It's too easy to time-troll a match.


    Last but not at all least... the servers should come back online soon :P

    Hey there. Just want to share my inputs on yours:

    1. Agree that Orochis are a little fast. Honestly any of their combos can be blocked and punished with the right timing. If any, their deflect to counter is too strong and spam easy. Perhaps slowing the stab animation or add a little cooldown would help with balancing

    2. YES. I feel soon as you get pushed even close enough to the edge, it drags you to it and you fall

    3. It's in Alpha, so I'm sure they'll add alot more. On the knight map, I've seen 1v1 minions scattered across the map so I think they're working on that

    4. I feel the access there is fine as it is, the ladders are placed close enough to cause pressure while being easy access

    5. Wholeheartedly agree. Dev please take notice


    Thanks for your views! It's nice to see new inputs on stuff people haven't mentioned yet