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  1. #21
    Originally Posted by ZechsMarquize Go to original post
    what is this guy talking about? Late game gear allows to focus on 2 stats while 1 stat gets punished quite harshly... like you serious?https://www.youtube.com/watch?v=_n5E7feJHw0









    Those images literally show the problem with stats that I point in my previous post, yes, you get a stat slightly worse compared to a level 1 guy, but you get 2 stats extremely boosted, there is a grey vertical bar that shows you where is the starting point of the stat, you can see that what it gets worse is nothing compared to the bonuses you get, and you get them in 2 stats.

    I am aware of how the system works, a guy with full heroics will destroy a guy with level 1 equipment, that simple, if both players have same level of skill, heroic items will be extremely impactful. And when you have the equip limited to your classes, you might be extremely good but playing with a class with no equipment, putting you in a disadvantage position just because you are using a character you normally don't use, it makes no sense for a competitive game to have this type of progression, it will just hurt the game.

  2. #22
    Vordred's Avatar Senior Member
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    Feb 2007
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    533
    Originally Posted by Eidard Go to original post
    Those images literally show the problem with stats that I point in my previous post, yes, you get a stat slightly worse compared to a level 1 guy, but you get 2 stats extremely boosted, there is a grey vertical bar that shows you where is the starting point of the stat, you can see that what it gets worse is nothing compared to the bonuses you get, and you get them in 2 stats.

    I am aware of how the system works, a guy with full heroics will destroy a guy with level 1 equipment, that simple, if both players have same level of skill, heroic items will be extremely impactful. And when you have the equip limited to your classes, you might be extremely good but playing with a class with no equipment, putting you in a disadvantage position just because you are using a character you normally don't use, it makes no sense for a competitive game to have this type of progression, it will just hurt the game.

    i disagree, i don't think the items will have a huge impact on the game, just allows you to slightly tailor you play style, but if as you said you are extremely good with a class and have no items, you should still win.

    and being able to level up and customise your characters will keep people interested and playing for much longer, and for an online game, that's really important to keep a healthy player base.

  3. #23
    Originally Posted by Vordred Go to original post
    i disagree, i don't think the items will have a huge impact on the game, just allows you to slightly tailor you play style, but if as you said you are extremely good with a class and have no items, you should still win.

    and being able to level up and customise your characters will keep people interested and playing for much longer, and for an online game, that's really important to keep a healthy player base.
    I already said in my first post that I wanted full trades off, I didnt want them to remove the specialization, and for what I have heard from the Star players, etc, the bonuses were pretty high to the point of game breaking, and the problem is not being better than your enemy, the problem is when both of you have similar skill, maybe you are in the top 1% players, against other top 1% players, stats will matter when the skill between the players is close, just make everyone with the same stat points and only add specialization.