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  1. #11
    Personally I haven't played them all very much but from what I have gathered they all have the potential in their own way to be overpowered when played by a skilled player. What it will probably come down to in the end when players have truly mastered their classes, like in a game of chess, is who makes a mistake first, and if the other player can seize on that opportunity and use it to their advantage. I think they have done a really good job balancing the classes, and they are all top tier.

  2. #12
    I also disagree with the position of Warden in this list. I didn't really get to enjoy the game because it was pretty laggy, but I still got about 20 real fights with a good FPS.

    The Warden is very well balanced. Its light sides are fast, faster than most people think, and its heavy overhead does a decent amount of damage. Because it's so simple, it is easy to master. I got in fights with players way better than me, but I managed to surprise them using the fast sideswings or the Light-Side + Heavy Top combo. Sure it isn't the best class. But it deserves a better place in that list.

  3. #13
    Originally Posted by ArtsWho Go to original post
    Defense defeats offense in this game competitively. My tier list was posted in the previous alpha of the game, I'll write a very short version of it.

    S TIER: BERSERKER

    Berserker's deflect can be camped near walls and hazards to win just about every match-up. 3 deflects near a wall and you're dead from the overhead heavy follow-up. Or just one deflect near a hazard. (throw into wall results in stun which gives the berserker a free overhead heavy) If Berserker's opponent does not go near him, he can just force a tie.

    A TIER: OROCHI

    Orochi's tools are good. Can hide behind deflect into stab all day.

    B TIER:

    WARDEN

    Warden could very well be the only character that can defeat Berserker's deflect by mixing up shoulder dash with things like GB/Feint into Parry/Feint into top Counter/Feint into swing. Didn't test this at all so unsure if it's viable or not. Though it is better than any other offense in the game as it can actually bypass the parry or deflect. Even without this Warden is still stronger than the next tiers because he can, just like Berserker, parry everything into walls or hazards.

    CONQUEROR(hardest to place,not nearly enough data)

    Conq can spam parries safely and use the wall in the same way Berserker does with deflects. So he too can sit safely behind his defense. He has more ways to get counter damage that are unique to him as well. His shield dash might be pretty good too if you can mix it as much as warden's.


    C TIER: KENSEI

    Kensei's side throws suck. Won't be able to abuse defense as much as the higher tiered characters. Guess he has some side dash counters, probably more vulenrable than just parrying.

    Z TIER: RAIDER

    Raider can't even follow up from a parry. Can't do wall staggers consistently. Can't really do anything but heavy into overhead fast mix-ups. So then he has to throw someone with no stamina, not viable. Probably the worst defense in the game.
    Lol I ranked them the same like you .
     1 people found this helpful

  4. #14
    Lets be serious guys. If berserker was as good as everyone claims he is, i would have fought more than like 7 of them throughout the entire alpha. Theyre easily predictable and are easily parried. You know they can throw you against a wall, so dont stand next to one. Thats all there is to it lol

  5. #15
    Originally Posted by ArtsWho Go to original post
    Defense defeats offense in this game competitively. My tier list was posted in the previous alpha of the game, I'll write a very short version of it.

    S TIER: BERSERKER

    Berserker's deflect can be camped near walls and hazards to win just about every match-up. 3 deflects near a wall and you're dead from the overhead heavy follow-up. Or just one deflect near a hazard. (throw into wall results in stun which gives the berserker a free overhead heavy) If Berserker's opponent does not go near him, he can just force a tie.

    A TIER: OROCHI

    Orochi's tools are good. Can hide behind deflect into stab all day.

    B TIER:

    WARDEN

    Warden could very well be the only character that can defeat Berserker's deflect by mixing up shoulder dash with things like GB/Feint into Parry/Feint into top Counter/Feint into swing. Didn't test this at all so unsure if it's viable or not. Though it is better than any other offense in the game as it can actually bypass the parry or deflect. Even without this Warden is still stronger than the next tiers because he can, just like Berserker, parry everything into walls or hazards.

    CONQUEROR(hardest to place,not nearly enough data)

    Conq can spam parries safely and use the wall in the same way Berserker does with deflects. So he too can sit safely behind his defense. He has more ways to get counter damage that are unique to him as well. His shield dash might be pretty good too if you can mix it as much as warden's.


    C TIER: KENSEI

    Kensei's side throws suck. Won't be able to abuse defense as much as the higher tiered characters. Guess he has some side dash counters, probably more vulenrable than just parrying.

    Z TIER: RAIDER

    Raider can't even follow up from a parry. Can't do wall staggers consistently. Can't really do anything but heavy into overhead fast mix-ups. So then he has to throw someone with no stamina, not viable. Probably the worst defense in the game.
    You know nothing of the Raiders fierce power. The only person on the battlefield that can even stop his attacks is the Conqueror, but even then you can mess with thier heads with fients, grabs, and an occasional unblockable. Still, almost all the other characters i came in contact with, i could beat down in just 2 heavys and my unblockable, given they were probably not very good and missed all of their blocks. But seeing as i was moderately good with Orochi and had even sliced through quite a few Raiders myself, its not impossible for a really skilled Orochi player, or a Berserker to take out a Raider. However the main thing that sold me on the Raider, since i originally wanted only to be samurai, was his amazing charge! I can not stress how amazingly useful it is. I had saved my friends so many times with that charge, by either simply stealing an opponent off the battlefield or by simply aligning myself correctly i could throw them off ledges or into spikes. However, like i said before, the Conqueror is the only real fear for a Raider, because not only can he stop the charge, but he could also in fact knock the Raider on his ***, with his own shield charge...All in all, a very skilled Conqueror (as i got a privilege to fight against one in a duel) when fighting as a Raider sucks, because he is quicker, can stop any chain with his shield, and can push you back with his shield after his chain to keep you pushed back and at bay. I can forsee long stand-off fights with these 2 in the future.

    So yes, in maybe one case defense beats sheer strength, but even then, you put the Conqueror as a tier B, obviously ignoring the most defensive tankiest character in the game yet. Not to mention Orochi and Berserker, dont really have any block, only counters, which makes them more offensive than defensive.

  6. #16
    Originally Posted by SabiVett Go to original post
    You know nothing of the Raiders fierce power. The only person on the battlefield that can even stop his attacks is the Conqueror, but even then you can mess with thier heads with fients, grabs, and an occasional unblockable. Still, almost all the other characters i came in contact with, i could beat down in just 2 heavys and my unblockable, given they were probably not very good and missed all of their blocks. But seeing as i was moderately good with Orochi and had even sliced through quite a few Raiders myself, its not impossible for a really skilled Orochi player, or a Berserker to take out a Raider. However the main thing that sold me on the Raider, since i originally wanted only to be samurai, was his amazing charge! I can not stress how amazingly useful it is. I had saved my friends so many times with that charge, by either simply stealing an opponent off the battlefield or by simply aligning myself correctly i could throw them off ledges or into spikes. However, like i said before, the Conqueror is the only real fear for a Raider, because not only can he stop the charge, but he could also in fact knock the Raider on his ***, with his own shield charge...All in all, a very skilled Conqueror (as i got a privilege to fight against one in a duel) when fighting as a Raider sucks, because he is quicker, can stop any chain with his shield, and can push you back with his shield after his chain to keep you pushed back and at bay. I can forsee long stand-off fights with these 2 in the future.

    So yes, in maybe one case defense beats sheer strength, but even then, you put the Conqueror as a tier B, obviously ignoring the most defensive tankiest character in the game yet. Not to mention Orochi and Berserker, dont really have any block, only counters, which makes them more offensive than defensive.
    Raider was the easiest class to deal with, only time they shine was when ganking from behind.

  7. #17
    I got pretty good with the raider and honestly toward the end I did not use the Charge nearly as much. How I played was to guard break light attack into heavy unblockable to test you and see if you knew what you were doing....If you stood there and ate it the fight was over then because now I can 1. Parry, light attack, unblockable if you are spamming attacks or 2. guard break, light attack, unblockable if you are playing defensive. Now if you showed me you knew what to do that's when my disorients came into play. For example maybe I feint a side heavy into a pommel strike then guard break light attack cancel unblockable another pommel strike into a light chain.....There are tons of options including letting the unblockable go through because now my opponent thinks he is just going to cancel and punish me for trying to dodge it. Honestly what I found the most useful was his spinning through to drain the enemy of stamina then throw them to the ground for a free heavy.....He is much deeper than his throw ability. Make no mistake if there was a ledge or trap behind you and I knew I could easily throw you in it after I guard broke you I would use it but that really became the only situation I would. Well that or to peel a guy off a low health teammate.

  8. #18
    Tier 1.

    Orochi
    Orochi is up here due to how punishing the feint/storm rush is. It's very easy to frustrate players, and due to the sheer amount of damage this can lead into, it's not even worth the risk of parrying because if he feints it and your heavy comes out, you're losing half your bar. Second reason they're up here is because the deflect mechanic is inherently broken; it has zero risks, meaning if the Orochi wants to literally sit there and not attack, he can, and if done correctly will at WORST come out with a tie.

    Berserker
    Same stuff as the Orochi, deflect is inherently broken because of the zero risk involved in performing it. Simply fighting away from walls isn't always an option due to the map pools in the Alpha, so because of that, the Berserker is top tier because sometimes, you literally can't avoid walls.

    Tier 2.
    Conqueror
    Conqueror has a lot of mind game potential, especially for a class that doesn't have the ability to feint. The dash into shield bash gives them a lot of flexibility; if you connect, you get a free side light and map pressure. If they dodge it, you don't follow up and you can get a free parry if they attempt a dodge or counter attack. If they don't, you're all even. It's a very difficult poke to punish. They have some insanely quick lights, able to catch even the best players off guard now and then, and they can play around walls almost as well as the zerker can.

    Warden/Kensei
    I don't have a ton of experience with either, nor did I play enough talented ones to make a solid assessment, so I may be off base here. However, I can say for certain that these classes are at least competitive based on the simple fact that they function, which is unlike the only character who has yet to be mentioned; the raider. These two have the same tools in terms of guaranteed follow ups from defensive play, and have the ability to feint to trick up enemy players. For that reason, they're at the very least, good.


    Tier 3.
    Raider
    No follow up on a parry. ??? They are at a significant disadvantage with this in mind. For Honor, at least right now, has a very defensive meta and the Raider just cannot keep up because they're missing core functionality the other classes have. Until they can actually follow up on parries, I feel they will be below the other five classes we've seen so far.

  9. #19
    Originally Posted by SabiVett Go to original post
    You know nothing of the Raiders fierce power. The only person on the battlefield that can even stop his attacks is the Conqueror, but even then you can mess with thier heads with fients, grabs, and an occasional unblockable. Still, almost all the other characters i came in contact with, i could beat down in just 2 heavys and my unblockable, given they were probably not very good and missed all of their blocks. But seeing as i was moderately good with Orochi and had even sliced through quite a few Raiders myself, its not impossible for a really skilled Orochi player, or a Berserker to take out a Raider. However the main thing that sold me on the Raider, since i originally wanted only to be samurai, was his amazing charge! I can not stress how amazingly useful it is. I had saved my friends so many times with that charge, by either simply stealing an opponent off the battlefield or by simply aligning myself correctly i could throw them off ledges or into spikes. However, like i said before, the Conqueror is the only real fear for a Raider, because not only can he stop the charge, but he could also in fact knock the Raider on his ***, with his own shield charge...All in all, a very skilled Conqueror (as i got a privilege to fight against one in a duel) when fighting as a Raider sucks, because he is quicker, can stop any chain with his shield, and can push you back with his shield after his chain to keep you pushed back and at bay. I can forsee long stand-off fights with these 2 in the future.

    So yes, in maybe one case defense beats sheer strength, but even then, you put the Conqueror as a tier B, obviously ignoring the most defensive tankiest character in the game yet. Not to mention Orochi and Berserker, dont really have any block, only counters, which makes them more offensive than defensive.
    Raiders heavy attacks are really slow and I'm always ready to block the top if they cancel their heavy attacks. And his unblockable attack is weak, you can parry dodge or interrupt it by a lightattack. You will never hit a good player with it.... Yes his heavy attacks do a lot of damage but you will never hit a good player with them. You have to relay on your light attacks, at least in 1vs1.

  10. #20
    OP is just bad, Very bad in fact.

    Conqueror and Warden are THE broken OP things, followed by berserker. Orochi is easy as all hell to kill, especially with something like the raider. Immobilize BAM, dead.