Closed Alpha - Final Thoughts
Let me first start by saying how thankful I am to have taken part of this Alpha. After spending the better part of the weekend playing, I have compiled the follow list of issues, suggestions and elements I liked.
Issues:
- Network and connectivity issues - Throughout my time this weekend it seemed quite often a game had connectivity issues, be it host mitigation multiple times in one match or the "re-establishing connection" message. Besides the annoyance and break in game play for these messages, sometimes at really inopportune times in the middle of combat, about 25% of time after receiving these messages I would be dropped from the game and sent back to main menu with all progress and xp for that match lost.
- Party matchmaking issues - Multiple times trying to join matchmaking with an organized party was very problematic. Never had any issues with just a party of two, but when trying to bring a party of 3 or 4 into matchmaking we would always lose 1 or 2 guys in the process. So in a game mode of Dominion, where team work and organization is pivotal, this was an issue for my friends and I .
Suggestions:
- Longer dominion matches - At times felt like a dominion match would be shorter than the wait time to load a new match. 20 minutes is the allotted time for a match, but most matches averaged about 8 minuets. I think maybe extending the tickets from 1000 for "enemy break" to 1500 would get you around 10+ minutes of match play.
- Individual character tutorial - I found the individual character videos extremely helpful in utilizing each character, granted I had to watch them over 3-4 times to soak everything in. But I think if the video tutorial was made into an actual physical practice like tutorial, e.x. watching how to perform a move and then physically practicing it before moving on to the next move/ability, it would be much more helpful and help to elevate everyone's game on the battlefield.
Positives:
- Well polished - Very well polished for an Alpha, two thumbs up!
- Fighting felt smooth and natural not clunky - Seeing that this is where similar games have met their demise...you guys crushed it. The "Art of War" mechanics are spot on and promise to make this game truly revolutionary!
- Very good character balance - I know a lot of the community has posted about certain characters being over-powered, but I believe there is a very good balance between all of them. Each has specific areas of advantages and disadvantages, and it felt like there was a very cyclical "rock, paper, scissors" balance between the characters. And I think that was self-evident in the matches where I always experienced a good mix of characters on each team.
In closing this was a great Alpha to take part in and for that I am grateful. I had a great time playing and I look forward to future test runs and ultimately the final product. Keep up the good work Ubi.
- I Doc Doom I
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