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  1. #1

    maps are AWESOME!

    I love what you've done with the maps. The layouts are always similar (points a, b, c from left to right) making orienting myself in the middle of the match easy. I feel they are very fair, at least I couldn't find any problems so far. And I think the variations are great too! like the japanese map where you only get to A after running past C, it adds good variation between matches without being confusing. The environmental effects (spikes, fires, holes) are good too, because they force players to pay attention to their surroundings.
    For duels/brawl, reusing parts of the big maps is smart, they work well and it's much less effort than making a whole new map for every mode.

    All in all, great job! keep it up!

  2. #2
    I agree, man! They did a fantastic job! Here is what I had cooked and accidentaly posted in the combat section of the forums:

    On Dominion, I love how the maps are different. Citadel has A and C each closer to one teams base. So you have a back and front mentality. River Fort is symetric. And Overwatch ha sthe uniqueness of the A being much fater from the bases than C and also accessible more readily from C, then from B. Gratz to the level designers!!! And they look great, too.

    My only gripe is that River Fort favors the defenders. They can get to A considerably faster than the attackers. And this can make a considerable difference.

    Also about Dominion... I have a doubt: when an Area is Contested does it still give a point per second for the team that has it? This is important for figuring out tacttics, so I'm very curious. And if the answer is yes, then the problem on River Fort is even bigger and I'll actually hope the devs will change the map a bit, to allow the attackers to reach A as asson as the defenders can.

    As to the Ring Outs in Duel Brawl, although I've read much about people disliking them, I'm OK with them. Some rounds locations have easy Ring Outs, some don't. And keep in mind that RO defense is a skill that usually comes later than RO offense. So, give it sometime and it won't feel excessive.