Objective: Defenders have to Escort Their VIP through 3 points to win
Attacker's goal is to kill the Defenders Vip (king)
- 5 vs 5 escort
- on the escort team, one will be the king (maybe a bit more health than the rest of the guys)
- the attacker team will have to try to kill the escort team of before they reach their destination
- we have 3 points that the escort team most take the king through
- If the defenders VIP gets to a point the attackers will automatically respawn
- if you die on the escort team you have to wait until your team gets to the next point so you can spawn again
- attacker teams spawns as normal dominion, with an new spawn point for every point the escort team go through
(or an random spawn point with an predetermined distance to the escort team)
- either the attacker team is only assassins and hybrides (or everything is possible to choice)
-the escort team can be heavy, vanguard, and possibly hybrid (or everything is possible to choice)
With this Mode i don't think that you have to create new maps. you should just be able to use some campaing map?
maybe they will have to do some remodeling, but not to much
Edit
- also the escort team will use stamina to sprint because of that the escort team can't just run past the attackers, they will have to use the sprint more tactical.
-the attackers will be able to use sprint as normal. and that's because they shulde be able to use different tactics to do different kinds of assault, like engaging from rooftops and bridges the defender need to go under
Or try to get them to go to a specific way where you later will ambush them
That might be a way of doing it.
My idea was that it wouldn't be all too far between the Points. You shulde be able to run from start to point A in like 1-2 minutes, the same white point B and point C. If you take the shortest way and if you dosent get interrupted.
Because of this it will de be kinda intense to get to the points, you will have to do sacrifices to be able to Protect the king.
But what about this about the respawning?
Maybe if the king gets killed you can resurrect him 2-5 times? If he doesn't get executed, and there are people alive in the team to resurrect the king. Also you are able to resurrect the others in the defender team?
Maybe instead of that defenders have no limits on respawning maybe the king have the feat that he can put down a flag to heal his team, which also will stop them from moving forward for a limited time because they need to get healed?
Then they will have to hold their ground and defend and get healed at the same time? while the attackers will have a hard time to get to the king, and get killed of and have to get to it.
The attackers have a limited times to respawn for each point. Maybe they can respawn 2-3 times on each point?
The Defenders can only respawn on each point when they get there?
Let's talk about feats
Also i thought about feats now, maybe instead of that feats unlocks on the teams after getting points in the match,the feats might unlocks for each point they get through?
This will change the gameplay over the match so it will be harder and harder for the defenders to get through.
Until point A the defenders only have to worry about the be attacked/ ambushed
After Point A The attackers gets feats like bleed and ability to throw things (axes and daggers) and what all is they can use,
And after Point B the Attackers get arrow storm/rain ( what that feat now is called) maybe not the whole enemy team because that would probably be OP, but some of them.
The Defenders i’m not sure what abilities they would get? Heal abilities? And stuff like that?
Any suggestions?
yes, escort mode definitely sound like a good idea.
but my concern is as we know, it will end in a total, uninterrupted melee .. so i think the focus should to take some multiple additional points on the way, beside the major points (A;B,C..), that way defenders and attackers may contest them at the same time as progressing along the main path, maybe point that since captured gives feats to one person, so we don't have that 4v4 / 5v5 constant pogo
You are right that it might become an issue, and maybe that it shulde be some distractions on the map.
I might be spacing out too much now, but maybe some sort of ways for the attack team to protect some objectives that the defence team most get to, too be able to unlock Gates and stuff so that the defender team can keep moving out?
So the defender team must send out 2-5 of their players to get to the lever to open the portcullis so that the defender team can continue to the next point, but they must also defend the lever at the same time as they cross under otherwise the attacker team can close it again, or even crush the defender team under it.
And stuff like that?
As i said i might be spacing out too much now.