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  1. #1

    Loot affect stats, good idea, bad implementation

    Let me explain why loot affecting stats would be a good thing, it is just not well implementated in the current build.

    Having loot affect stats adds depth to the gameplay, it allows to differenciate players even if they use the same class. The problem with the curreng build is that basicly the stats growth is too much, a player level 1 shouldn't have less stats points than a level 20 renown 5.

    A level 1 will start the game with all the points at an even state, everytime you take a weapon that upgrades one stat it will downgrade another stat the same quantity.

    So, Blade stats would be: 50 Attack, 50 Block Damage and 50 Revenge State Attack for a level 1 renown 0 character. (this is an example for the idea, numbers should have to be adopted to whatever system the game actually has)

    "Blade X Standard" adds +10 Attack, -10 to Block Damage and +0 to Revenge State Attack.

    Every time you upgrade Blade 1, it will add +1 to Attack, -1 to Block Damage and +0 to Revenge State Attack.

    "Blade X Heroic" adds +30 Attack, -30 Block Damage and +0 Revenge State Attack. Upgrading will add +3, -3 and 0.

    This means that with a "Blade X Heroic" you can have +48 and -48(at level 6 blade), you still have the same stat points than a level 1, you are just specialized. With this system you might even want to keep the stats of a non heroic weapon, giving use to all the weapons instead of having low level weapons just be a transition thing, they might actually be usefull, you still might want the Heroics for the aesthetics, putting the better looking aesthetic in Heroic level would still make people trying to get those, even if they swap the aesthetic of a heroic to a non-heroic item.

    As I said, because you might not want to be as specialized, you might want an "Blade X Standard" because you are fine with 60/40/50 stats rather than 80/20/50, I never liked the idea of having worthless items that are there just for the transition to a better item, it might end up happening that the best thing is to fully specialize in a stat, but you are still in equal number of stats with lower level items.
     2 people found this helpful

  2. #2
    I totally agree, I think it's the only way to make stats somewhat balanced
    Thing is, each stat has to have equal value because otherwise if Attack has objectively better value than Revenge State Attack, you can just have 100 Attack and 0 Revenge State Attack and still have an optimal build.
    I would prefer they drop that idea completely, would be way easier for everyone. No hidden power, less variables, easier to balance.

  3. #3
    Originally Posted by tvant Go to original post
    I totally agree, I think it's the only way to make stats somewhat balanced
    Thing is, each stat has to have equal value because otherwise if Attack has objectively better value than Revenge State Attack, you can just have 100 Attack and 0 Revenge State Attack and still have an optimal build.
    I would prefer they drop that idea completely, would be way easier for everyone. No hidden power, less variables, easier to balance.
    Agree, some stats would need to change, For example, for the armor part I would love to see Dodge distance beeing one of the stats, so if you upgrade defense you lose in dodge distance or vice versa. Sprint speed seems meh for me.

  4. #4
    Yep, this game will never be competitive if all players are not on an even/level playing field in stats. I think stats customization should always be some sort of trade-off that has a cap on how much you can improve a single stat.