What he said.Originally Posted by DraxeI Go to original post
I tried numerous times to do it and it didn't happen. The Orochi is still very aggressive though.
Can you please link a source to this? When I played Orochi I was easily able to dash out of attacks and thought it was a great offensive ability. Plus, like i said, it is the only way I can think of that justifies the Orochi being able to dash out of a parried attack.Originally Posted by Yggdrasil_67 Go to original post
They are a little more powerful than most classes, but their movement, coupled with the health system is what really makes them frustrating.
I played mostly as Conqueror, and fighting a unskilled orochi was no problem, but fighting a skilled one always went like this. First, you can't attack them first, there are 3 ways they can hit you if you attack them which you can't stop (step back counter, side step counter, block counter). They do pretty good damage, so even as a conqueror, which is a tank like hero, you can't trade hits with them without usually dying first.
So you have two options, you can guard break them if they get close enough, or you have to wait for them to attack. If they attack and you block it, you then have to options, swing with a weak attack R1/RB or guard break them. If you choose to swing, they can dodge you after you block their attack, because they can dodge during their swing animation. So you will miss them every time they do that. If you choose to swing, and they swing again after you block their attack, you will beat them to the punch and hit them.
If you choose to Guard break after you block their attack, and they choose to dodge, or try to block you attack, then you will connect with the guard break, giving you the change to hit them with one weak attack (R1/RB). But if you try to guard break them after blocking their attack, and they choose to swing, you will get hit by their attack. (yes you could try the Strong attack parry, but after a few hits with it, they learn to dodge back in the middle of their and then counter attack while your still in your swing recovery, so the risk wasn't worth the reward)
So fighting an Orochi (which most people choose) leaves you with those options with are all predicated on them attacking you. Which leaves you on the defense, and is a bigger pain in the but if Which is a little annoying, but doesn't necessarily makes them OP, until you factor in the health system.
The problem is when you get them to red health. You can't attack them outright, because they just keep dodging back, and unless you are another orochi, or perhaps a Beserker, you will never catch them. So you have to wait until they attack you. But when they attack you, the only thing you can hit them with is an weak (R1/RB) attack, which isn't strong enough to take down a full bar of health, so no matter how many times you hit them, they just keep backing up until they health bar fills up again.
That alone is what makes them OP, you simply can't kill them unless you force them into a corner. I got stuck in a stalemate with this one guy for so long in brawl match that my partner got kicked from the game due to inactivity because he was dead and watching us fight. And even though I hit him at least 10 times AFTER his health was flashing Red, he still came back and killed me because he was able to whittle me down when i couldn't kill him