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  1. #11
    Setzaroth's Avatar Senior Member
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    Here's my overall impressions with the Alpha. Took me a few days longer than intended to get this uploaded.


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  2. #12
    Originally Posted by Setzaroth Go to original post
    Here's my overall impressions with the Alpha. Took me a few days longer than intended to get this uploaded.



    I 100% disagree that you cant win a 2v1 fight. Pop that revenge and its all easy pickings from there. Its also kind of ****ty that any of your viewers will be sent off with the idea that if they get their hands on this game at any given time more then 1 person fights them they will lose. This couldnt be further from the truth and I personally found it quite easy to fight in 2v1 situations. Funny part about it is often people think oh there is 2 of us so lets just swing away at this guy and we will win but thats not true at all. Its extremely easy to block those 2 opponents and pop revenge within 2-3 blocks.

    I also do not agree with you on team damage. I think team damage should be alot more devastating to your health. Why in the world would you want a game where people can just swing constantly in any direction without anything to stop them? People who fought with swords and what not at no point had the opportunity to swing their weapon without having to worry about killing friendlies.
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  3. #13
    Setzaroth's Avatar Senior Member
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    Originally Posted by SlayingSouls Go to original post
    I 100% disagree that you cant win a 2v1 fight. Pop that revenge and its all easy pickings from there. Its also kind of ****ty that any of your viewers will be sent off with the idea that if they get their hands on this game at any given time more then 1 person fights them they will lose. This couldnt be further from the truth and I personally found it quite easy to fight in 2v1 situations. Funny part about it is often people think oh there is 2 of us so lets just swing away at this guy and we will win but thats not true at all. Its extremely easy to block those 2 opponents and pop revenge within 2-3 blocks.

    I also do not agree with you on team damage. I think team damage should be alot more devastating to your health. Why in the world would you want a game where people can just swing constantly in any direction without anything to stop them? People who fought with swords and what not at no point had the opportunity to swing their weapon without having to worry about killing friendlies.
    You might be able to 1v2 inexperienced players, but it'll never happen against people that know what they're doing, and are using voice comms to coordinate their attacks insuring they are coming in from 2 different directions simultaneously.

    Your argument for team damage is based on realism. Do you really want to go there with this game? Making it more devastating would be even worse for a game like this. Are you familiar with the team-killing epidemic in Rainbow six siege? Do you want this to happen in For Honor as well?

    There are some things that just shouldn't be included in games for the sake of maintaining balance and fun.
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  4. #14
    You are realy wrong about fights of 1v2 or more.... If you block attack on those situations you get about half second auto block to all directions, so all you need to do is keep eye on who is atacking first, Soon you get revenge and then you can just wreck them... I often got 2-3 revenge modes playing carefuly when fighting against 2 or more enemies at once.

    Being in 1v2 situation against good player who is joined with bad player even makes situation easier for one who is alone because you get revenge so much faster and bad player is often messing up game for more experinced good player. You even lose in your video in 2v1 situation with your team mate to that conquer.

    About gear balance issues... My fully upgraded Orochi sword did deal 2 damage more with fast attack and 3 with heavy attack.... What that did wasnt even ennought to get 1 strike less to kill but it made last healt bar to hit to like 1hp and make regeneration of last healthbar harder.... Fully upgraded Defence made me take 2-3 less damage usualy and i did change it for runing speed armor because it would safe me much more often and also increase my offensive cabapility...

    I see why YOU think team damage is bad idea..... Because you are constantly attacking team mates in your video.... But Team damage in game with this deep sword fight mechaniks is essential because it is part of space controll what you need to learn when melee fighting. You need to keep changing your position to have upper hand against multiple enemies and not just derp around..... AND there is way to know where your team mates are..... There is freaking radar which shows what is hapening near by and camera is often far enought to show space around you....

    Abilities.... There is much more abilities than what you did name here....... I guess you only played Warden?
    Capture area healling..... Just freaking take one step in to stop enemy from healing....

    You clearly are making review from extremely casual point of view with out real understanding of game balance or even large part of mechaniks of game.
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  5. #15
    Setzaroth's Avatar Senior Member
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    Originally Posted by The Tzeentch Go to original post
    You are realy wrong about fights of 1v2 or more.... If you block attack on those situations you get about half second auto block to all directions, so all you need to do is keep eye on who is atacking first, Soon you get revenge and then you can just wreck them... I often got 2-3 revenge modes playing carefuly when fighting against 2 or more enemies at once.

    Being in 1v2 situation against good player who is joined with bad player even makes situation easier for one who is alone because you get revenge so much faster and bad player is often messing up game for more experinced good player. You even lose in your video in 2v1 situation with your team mate to that conquer.

    About gear balance issues... My fully upgraded Orochi sword did deal 2 damage more with fast attack and 3 with heavy attack.... What that did wasnt even ennought to get 1 strike less to kill but it made last healt bar to hit to like 1hp and make regeneration of last healthbar harder.... Fully upgraded Defence made me take 2-3 less damage usualy and i did change it for runing speed armor because it would safe me much more often and also increase my offensive cabapility...

    I see why YOU think team damage is bad idea..... Because you are constantly attacking team mates in your video.... But Team damage in game with this deep sword fight mechaniks is essential because it is part of space controll what you need to learn when melee fighting. You need to keep changing your position to have upper hand against multiple enemies and not just derp around..... AND there is way to know where your team mates are..... There is freaking radar which shows what is hapening near by and camera is often far enought to show space around you....

    Abilities.... There is much more abilities than what you did name here....... I guess you only played Warden?
    Capture area healling..... Just freaking take one step in to stop enemy from healing....

    You clearly are making review from extremely casual point of view with out real understanding of game balance or even large part of mechaniks of game.
    It's a casual game. The fighting isn't deep. It's just rock paper scissors with melee weapons. The fact that team damage is arbitrarily included doesn't make it a 1337-pro mlg game. It's just annoying, and serves no real purpose.

    I know there are more abilities. I said those are the only relevant abilities because the rest simply don't have much of an impact.

    The gear will be a problem in the future. There are far better gear available in the full game that I've seen.

    I have a very good understanding of game balance.
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  6. #16
    Originally Posted by Setzaroth Go to original post
    I have a very good understanding of game balance.


    I did spy some of your messages on other topics in Siege related things..... No you dont have good understanding .

    And calling game rock paper scissors really shows how deep your understanding of gameplay went... In your Video you did 0 chains into tackle with warden... i dont think that you did even try to guard break into trow at any time.... video was you just bum rushing day 1 alpha players similar in your skill lvl and understanding of game. How many casuals like you do you see staying with this game which has realy complex controls when you are serious with it and not just day dreaming of being big shot on youtube or siege.


    Edit.... Oh most enemies seem to be bots and not even human players in video...........
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