I just thought I would sum up my feedback after playing this for a number of hours of the course of just the weekend so any negatives or positives I had weren't just spur of the moment kinds of thing.
I just want to give a bit of background of what I did so if I say something needs a buff or nerf that people can see where I come from.
My main character: The conquerer
Character Adjustments
This guy needs a bit of a nerf. I must admit I cheesed a lot with him. Heavy Attack > Guard Break > Repeat until dead. It's a bit strong but that's not to say people haven't countered it or got away from me but still, it's a bit strong. What I cant say is if this makes the character unbalanced. I was playing against some raiders and their unblockable attack is so difficult to avoid. I was in range of it but outside of my own range and dodging back, left, or right would not work unless I was on an uneven surface that put me below the striking range.
Some players seem to have issues with the odachi, while I found difficult to counter, they aren't impossible to kill, just some experience needed I guess.
To sum up:
Conquerer needs Heavy > Shield nerf
Conquerer needs long range unblockable nerf or make it easier to dodge
Those are literally it for character. I have been killed by other Conquerers, Kenseis, Odachies, Wardens (some times questionable) but I can't really argue against them.
I just want this to be marked as positive ffedback as I think, for now, there is a good balance between them.
Map Adjustments
I just wanted to include this header for the sake of covering the main grounds. The maps, like in most games, are symmetrical, making them balanced. I have had it happen once where I felt like I got stuck but a one time occurrence, I can't really hold it to be negative.
That's it. The maps that were included, I really enjoyed.
Game adjustments
Friendly Fire
I don't disagree with friendly fire (I think a flail or sword to the face is going to hurt no matter who swings it) but I think if a team mate does friendly fire against their heroes, they should be penalized. Perhaps additional stamina cost so people stop hitting me in the back or breaking my combos.
Dominon Scoreboard system
Something I don't like about dominion is how some players actually play. They run from A>C>A>C>A>C>A and jsut cap locations, building points. It reflects well on the scoreboard but when it is capped right away by the enemy, it doesn't really mean much in the end since it means that player might be out of some key battles and that I think players score should be rewarded for defending currently held locations.
Currency Drop Rate
For the alpha, at least, I felt the currency drop rate was rather low so, coming in late I couldn't much play around with different classes to build. Perhaps for the beta, this could b increased. For the full game I realise this will just mean a lot of grinding. It seems to fall in line with R6:Siege's currency system. It just doesn't feel rewarding getting something like 5 or 6 coins for a win.
Matchmaking
This is probably an issue brought up several times. Since I want to sum up my experiences all in one thread I'll add it here. Issues where a party leader might search for a game and get in whilst other party members are left behind or stuck in a searching screen.
Battle System
Giving some positive feedback, I think the battle system has been working really well. Of course there are the character adjustments I mentioned previously but the core of the game I find really good and has worked really well (even when I lose). The directional blocking and attacking is really interesting.