Here are my pros and cons to it:

Pros:
- Customization has a variety such as being male or female, skills, and weapon customization
- Unique animations when battling
- Final blow to prevent reviving

Cons:
- the menu template is the same as Rainbow Six Siege (I hope this won't be in the final product)
- recycle videos such as the intro
- control scheme needs improvement
- move the map to the left side (who looks their map at the right?)
- ladder where if you're on top and you can't even kick the guy below (slight disadvantage)

Improvements:
- Weapon size: most of these character carry large swords. When a player lightly swings a large sword at you, I was saying,"WTF. How?". Usually lightweight swords and swing faster, but a larger sword, TRIGGERING. Players keep spamming the light attack, even on a defensive stance

- Eco or Economy system: Usually at the end of the round, you can get a low tier gear and/or in-game currency. I only did this playing bots, because well, connectivity issues (noted on accepting the invitation) happen sometimes. Upgrading weapons by scraping the gear is decent, but when selling the gear, its cheap. For example, when you try to buy a gear from the store, its ranges like 300 - 2000 (idk the pack numbers; only the lowest). When you try to sell it, its worth maybe a lot less than you bought. I suspect micro-transactions could happen (obviously). But a economy system like this is unacceptable.

- Put your personal banner on the character
- Put call outs for objectives being taken
- improve reaction time of blocking

Questions:
- Is there larger maps than the 3 in alpha?
- Could there be a 2v2 in conquest rather than 4v4?