Not true at all. It makes it more challenging. You mean to tell me you were watching a warden double overhand and etween strikes DID NOT hit that GB? there is like an hour between swings. You you can dodge. But I'm speaking about interrupting there attack.Originally Posted by Mr.Riot Go to original post
It would make heavy attack combos more risky and more rewarding. My raider with a 3 hit heavy.. you would barely survive it does so much damage. Plus your dealing with the range and human error. I honestly do believe my opponent deserves to brake in between my heavy strikes.
This will most likely not happen..
Well they are completely repairing the division. Check out skill up's video on patch 1.4. The division might be great again. Just don't hold your breath lol.Originally Posted by pb0yd1 Go to original post
And yes, exactly. With these super tight maps teams with communication vs a team of no mic randoms. The randoms will most likely fall to the other.
It's natural in this game mode. To feel like you should split up and strategically defend and attack certain places. Alot of the time your are in the same boat. Even when working with a team. People always head out in singles. "I'm going to A." "Or I'm headed down to middle." That is in a way solo in appearance. So WTF when you get down there all 4 and camping B. And this only happens on river, overwatch. Even when this does happen on citadel. It's usually end game. Or the opposite side has deliberately decided to scrap winning. And just be a gank squad.
One can already block and parry the slow heavy attacks. Why give them one more tool to deal with them? It would render heavy attacks useless.Originally Posted by x_KingSolomon_x Go to original post
No, it would make it ******ed. It would make people just flat out NOT use heavy attacks whatsoever, since "hell, they'll be countered anyway". So you'd have people running around spamming light attacks, and already OP stuff like Warden would be even OPer.Originally Posted by x_KingSolomon_x Go to original post
You said there is like an hour between swings. I assume you are trying to say the attacks are slow. With that being said why the heck would that help your case. I agree heavy attacks are very telegraphed and can already be dodged. SO WHY WOULD YOU WANT THE GUARD BREAK TO ABLE TO GO THROUGH HEAVY ATTACKS.Originally Posted by x_KingSolomon_x Go to original post
Yes i have hit the guard break at the wrong time and got punished enough for me to understand not to just casually throw out GB. Thats how it should be. You throw a guard break while they are not guarding u get hit.
Heavy attacks are already risky. Especially the raider unblockables. They are so telegraphed that you can just dodge backward or the opposite direction get some guaranteed hits. Also human error is not a good way to argue your point because that is always gonna be an element in video games (an element generally in life as well).
In a way human error is relied on to win the fight. Why do you have the cancel attacks? To attempt to get your opponent to react to the feint so he can be punished.