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  1. #11
    I've found it breaks for me a lot when I'm getting multi-teamed, or if I'm getting staggered/pushed by multiple people.

  2. #12
    Originally Posted by SplicyFireball Go to original post
    good job on posting about maps being too small twice. I have already replied to your other post.

    I agree that your heavy attacks should not be unfazed by a GB it does not make much sense in context. as far as stamina goes you only get 4 repeated GBs without rest, unless you are using the items that increase how much stamina you have, or decreases stamina cost, which I am sure people were using a lot of those Items.

    The only hero that i have seen use the LA,LA,GB combo is the Warden. he is the only one that has a shoulder charge after a single successful LA, but if he is skilled and knows what he is doing, he will use his ability to get a second unblockable LA followed with a "Shoulder charge" which is an unblockable GB BUT you can doge it, all GB for the most part you have enough recover after a LA in order to doge, sorry that your reflexes are not good enough to accomplish this.

    As far as 2v1, 3v1, 4v1 goes. If your team was actually any good you should never be in a 4v1, or you are not smart enough to run if you see 4 people chasing you. (unless it is the end of the game and you are last alive, just accept that you lost the game...) I have won many 3v1s, is it hard? yes, yes it is, but it requires this thing called "skill". You use the revenge system as well as time your unlockables to your advantage and you can turn a 3v1 into an even 1v1. BUT you HAVE to utilize EVERYTHING you learn in the game, parries/counters, dodges, how the blocking system works, knowledge of other hero abilities ETC... if you are having an issue with 2v1 that is mostly due to your lack of skill, it is quite easy to 2v1.
    Honestly I disregarded the unblockables. So why they are still the main topic.. I have no idea. As for the group teaming. Skill has nothing to do with 4v1. It's called luck and good timing. Instead of turning concern into whining i suggest you consider what you say. My team had a 90% win loss ratio. And i can promise you i lacking skill isn't the issue. It's not fun having 3 kensei and 1 orochi run around the map in circles looking for single players. The game isn't designed for that.

    This brings again issues with map size.

    Obviously your team must have been one of those scrub groups attacking lone warriors and thinking your good. Infact I think this is you in this particular game ganging and getting crushed by my raider.

    https://youtu.be/BotQYbCbFdE

    I'm not complaining. I'm addressing concerns. Maybe instead of being part of the problem. You should assist in fixing these issues that can make this game everything it should be. And not another ubisoft failure.

  3. #13
    Originally Posted by XJadeDragoonX Go to original post
    I actually really enjoyed the targetting system. Switching between targets is very very easy to me. You just let go and instantly tap again and bam you have the target you want.. idk. I think its actually some of the best targetting ive seen in a game
    It's not difficult. That's not the issue. It's the field of view that bothers me. Even expanding the view would be a great way to improve it.

  4. #14
    I prefer the smaller maps over the large one myself, faster combat, faster to reach the capture points.

  5. #15
    Originally Posted by x_KingSolomon_x Go to original post

    LOCK ON SYSTEM.
    So these 2v1 and 3v1, even 4v1 are already pretty annoying as it stands. And I think I speak for the majority when I say this. But you know what makes this worse? This lock on system (Which is perfect for 1v1). How unbelievably frustrating it is to deal with being surrounded when I have to try and speed tap my L2 just block and attack the proper target.. if ONLY I could hold L2 and lock on to multiple targets. While using my L3 to determine which direction I swung to help attack those with an opening and defend those attacking..

    I drop the statements of unblockables. It is whatever. Lol.
    Alright, so I don't know how you played but it is entirely possible to defend against four other players, no matter what hero you play, depending on your positioning, reflexes, and how badly they aren't spamming. If you are locked on to Person A directly in front of you and Person B to your left attacks you all you had to do was Guard your left. No need to change who you locked on to. Now if someone attacks you from behind there really isn't much you can do without switching targets, dodging, or what have you.

    Source: fought prolonged fights as a Berserker and Conquerer against 3 or 4 players consistently. Didn't win. Most of the time I died. But I did get 2 or 3 revenge modes off and dealt enough damage to make my allies job easier when they arrived or kept them from capping a zone as soon. One time I even made three players run off because they realized I wasn't going to unnecessarily open myself to attacks when I could just counter while pulling them into a slow death by minions.

  6. #16
    I actually like how players can double team on 2 vs 2. I mean, I usually fight one vs one on that mode. But when a player tries to double team me, it mixes things up. I like the freedom. Honestly, this game is already better than any other 3d fighting game I have played. If they left it the same, I would be thrilled. I really really enjoyed 99% of everything in this game. My biggest complaint would be the maps are too small.

  7. #17
    Originally Posted by XJadeDragoonX Go to original post
    I actually really enjoyed the targetting system. Switching between targets is very very easy to me. You just let go and instantly tap again and bam you have the target you want.. idk. I think its actually some of the best targetting ive seen in a game
    At first I agreed but as many things the controls seem to be made for strategic positioning and skilled battle. Which works wonders in Brawl and Duel. But in the chaos of Domination I dont like the targeting at all cause the game choses who to target. Fight vs 1 and a 2nd joins. Retarget but a 3rd is running by you target him so the 2nd gets free hit. Than nr 1 attacks again so you want to switch to him tap L2 and you target nr 2 so nr 1 is about to get a free hit. You quickly tap again so you get to 1 but its too late cause to switch you lose the Attack indicator so you dont know which way to block. Damn there is nr 2 coming again quick tap and WTF im targeting nr 4 who just got up to the side of me...

    At those points I found the targeting to be very unusefull. But here is the kicker.... I have no idea how to improve it. The only thing is maybe defend with L2 and with L2 pressed use L1 to switch? But that only solves the letting guard down part honestly

  8. #18
    Originally Posted by x_KingSolomon_x Go to original post
    Honestly I disregarded the unblockables. So why they are still the main topic.. I have no idea. As for the group teaming. Skill has nothing to do with 4v1. It's called luck and good timing. Instead of turning concern into whining i suggest you consider what you say. My team had a 90% win loss ratio. And i can promise you i lacking skill isn't the issue. It's not fun having 3 kensei and 1 orochi run around the map in circles looking for single players. The game isn't designed for that.

    This brings again issues with map size.

    Obviously your team must have been one of those scrub groups attacking lone warriors and thinking your good. Infact I think this is you in this particular game ganging and getting crushed by my raider.

    https://youtu.be/BotQYbCbFdE

    I'm not complaining. I'm addressing concerns. Maybe instead of being part of the problem. You should assist in fixing these issues that can make this game everything it should be. And not another ubisoft failure.
    I am not the one "whining" you are, because you are not even offering ways to improve them, just pointing them out = whining. if you in fact do have a 90% win rate why are you even talking about 4v1s as an issue, was it just your team never came to help at all? again a 3v1 CAN be won, and again is it hard? of course it is, in reality a 3v1 is going to be hard. they are not going to make you a tank in a 3v1 because that would mean you could also be a tank in a 1v1. you have 1 person who can get a slight buff but it is not going to be an advantage. it is designed for you to hold out until someone else comes to HELP, hence the TEAM aspect of the game. BUT you can turn it around yourself, again, if you had the skill and knowledge. I never played with a team, I solo Q'd with an 80% win rate and from what I've seen is most people leave you high and dry, and don't even bother to res (or be resed) before the inevitable outnumbering even comes into play or if you START to get outnumbered people ignore you entirely. If i see a teammate that is in even a 3v1 situation i will stop killing AI in mid, or running to an enemy point, so I could help him out. THAT is how the game is supposed to be played.

    people would not 4v1 as often if people actually took the time to help each other.

    you would not beat me in a 1v1 or even a 2v1. maybe a 3v1 because clearly they are working together to take you all out. it is your own fault for not grouping together to take the points back and to meet force with force.

  9. #19
    Originally Posted by SplicyFireball Go to original post
    I am not the one "whining" you are, because you are not even offering ways to improve them, just pointing them out = whining. if you in fact do have a 90% win rate why are you even talking about 4v1s as an issue, was it just your team never came to help at all? again a 3v1 CAN be won, and again is it hard? of course it is, in reality a 3v1 is going to be hard. they are not going to make you a tank in a 3v1 because that would mean you could also be a tank in a 1v1. you have 1 person who can get a slight buff but it is not going to be an advantage. it is designed for you to hold out until someone else comes to HELP, hence the TEAM aspect of the game. BUT you can turn it around yourself, again, if you had the skill and knowledge. I never played with a team, I solo Q'd with an 80% win rate and from what I've seen is most people leave you high and dry, and don't even bother to res (or be resed) before the inevitable outnumbering even comes into play or if you START to get outnumbered people ignore you entirely. If i see a teammate that is in even a 3v1 situation i will stop killing AI in mid, or running to an enemy point, so I could help him out. THAT is how the game is supposed to be played.

    people would not 4v1 as often if people actually took the time to help each other.

    you would not beat me in a 1v1 or even a 2v1. maybe a 3v1 because clearly they are working together to take you all out. it is your own fault for not grouping together to take the points back and to meet force with force.
    I agree fully. Being outnumbered puts you in a bad spot. The vengeance system makes it quite doable which is a great feat by the devs of it self. But the main problem is solo play. Maybe solutions should be in reward for teamplay even more.

  10. #20
    Originally Posted by x_KingSolomon_x Go to original post
    So day 4 of the closed alpha draws to a close and I think I can fairly state the three issues that seem to be what people including myself bring up time and time again.. so lets get started.

    Biggest and probably most concerning issue.. again

    MAPS
    these are definitely too small..
    Citadel is probably most enjoyable of the three.
    It is also the largest and therfore is promotes teams to spread and conquer. Which is fantastic. The last two maps have become chaotic rumbles of pit throws and 4 man gank squads. Really is not enjoyable or seems to fit with the game. Please fix this.. if these maps were twice the size it would be perfect.. honestly..

    GUARD BREAKS
    Yes still I bring this up.. it needs to be an effective response to heavy attack animations. It just doesn't make sense.
    Another opinion of mine is to increase stamina cost of the gaurd break. Fighting styles have become R1,R1,GB and repeat... indefinitely. It's not that it's unmanageable. It isn't. But it's a stupid thing to deal with on a constant bases.. (orochi).

    LOCK ON SYSTEM.
    So these 2v1 and 3v1, even 4v1 are already pretty annoying as it stands. And I think I speak for the majority when I say this. But you know what makes this worse? This lock on system (Which is perfect for 1v1). How unbelievably frustrating it is to deal with being surrounded when I have to try and speed tap my L2 just block and attack the proper target.. if ONLY I could hold L2 and lock on to multiple targets. While using my L3 to determine which direction I swung to help attack those with an opening and defend those attacking..

    I drop the statements of unblockables. It is whatever. Lol.
    Thats not how you block multiple attackers... Its actually pretty easy...