First let me clarify that Dominion is a great start in what I think could be a huge success of a mode. The only problem I feel and really see is that Zone B could be so much more. Right now you have 3 zones which really just feel like 3 king of the hill spots. The chaos that is in B for all that is going on doesn't matter one bit, which I feel is a huge missed opportunity.
Right now you have it set up as Attackers and Defenders but it doesn't matter which I am. you can call us Red Vs Blue for all it matters. My idea to make it more interesting is to have B become more important then the other 2. You already have everything in place to make it a huge hot spot for chaos, now take it one step farther and make it more important by lets say, if the attacking team controls it for a period of time they will have broken down the door and won.
It will make strategizing so much more important instead of run around kill people and while i"m at it I'll grab a control point if I feel like it. You have a great opportunity to add that extra level of depth into the game mode, so why not go for it. Make this a game and mode that will have people going over different game plans with their friends while they are loading in and going on about their day.
This is an excellent point that I too would like to promote however I would like to take it farther for some maps. Since this mode is all about attacking and defending which it doesn't feel like at all! I agree that not only should there be a mechanic for the point but I think there should be multiple stages to the fight. For example, I would like the game mode to be more like the viking campaign mission that was showcased. The attackers should show up a ways from the fortress like in the video and perhaps having multiple points in the beginning for three different entry points into the fortress one could be a ram, one ladders and another grappling hooks. Then once you entered the fort, like this thread suggested point B could be a battering ram that could push into the final fortress for the last part of the game. The other points could spawn archers or pour hot oil on the soldiers on the battering ram. I think this would make the assault and defend mode feel more like a campaign than just a small king of the hill skirmish. But other than the maps needing some sort of game mechanic I think the maps are done really well with all the environmental ways to kill opponents and they all look beautiful.
Thank you for adding this. I actually had close to the same thoughts in my notes and forgot them when I was typing this up. Something like this could really had some serious depth and be a huge amount of fun for years to come. I love when action games like this throw in some serious strategy. It doesn't half to be much but a little goes a long way to adding so much more.Originally Posted by Oscerian Go to original post
Dominion needs a reason for the teams to stick with their creep wave, they need an objective before the control points like getting the ram to the door etc, right now it feels like call of duty with swords and trash mobs. It really needs more or people will get bored no matter how many classes are added or maps. The game mode needs to be the mode that feels like a war. It is far too basic right now to feel like that at all. I really want this game to last but if dominion is the way it is now on release, it won't.
I really like this concept, but would love to the front line expanded. Make the line go from spawn point to spawn point.
Also incorporate siege equipment that the heros move. If a team gets the item to one end the soilders use it or destroy it. They can smash down a wall or throw it off a cliff. This would also guarantee a win. The teams can kill soilders to prevent its use or move it away.
What brings more honor;
a) Pushing the ram to the enemies gate
b) Fighting on the flanks to protect your friends
B is game breaking unless your a vanguard it takes forever to capture holding B with 2 people and a or C with two people pretty much guarante a WOriginally Posted by Nosejob Go to original post
if the enemy team is at 1000 you can use the fear vanfuard feat at B to make that point neutral for a little bit un breaks your team and capture another point or two or capture B while your team respawns and recaps
Actually i already feel that if you control B you control the game, in the end me and my cousin won around 8 of 10 games. And our goal was early control of B. control it because then when enemy tries to take it back we just needed to defend and fight them and before they had been able to killed us we owned already owned all the capture points. And we continued with that strategy, after we had all points we could start to roam around. But we always had someone on B if not we needed support some whear. And as fast we saw that someone was on one of our points we run there and killed them. B is critical as it is right now i think.
Dominion did feel underwhelming. But rather than focus on B I would suggest to spread out the action(i.e. My thread about more minions).
The thing is B is too hard to take but gives the same points as A and C. Also on the side objectives you will always fight with players which is what most people are looking for. As for me having played many single player RPGs I understand the importance of PvE but the minions didn't feel alive to me. The felt like minions on MOBA games just spawning and rushing to each other. That left B taking a lengthy amount to take and its only gimmick, the minions, didn't work to make it fun to fight for.