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  1. #1

    Recommended fine-tuning's. (MINOR ISSUES.)

    I didn't really get a chance to play online because the game had network errors even for A.I. games. The game looks beautiful otherwise but there are some things I spotted right away that could do with some fine tuning.

    • The Lock-On system is finicky. When it was trying to teach me how to switch targets I couldn't for the life of me figure it out. It said to double tap LT but it kept locking into the same opponent instead of the one I'm trying to switch to.
    • The Revenge buff is under-powered. I noticed NO difference in defence or offence when it was active. In fact I think the A.I. Opponents became more aggressive when I turned it on.
    • The Logo creator is great and adds a feel of pride to your heroes as you try to think up a symbol no one else has probably thought of. (Your not gonna succeed.) but it could do with so much more flexibility and symbols. Like if you've ever played a Call Of Duty Black Ops game you'll know how flexible the logo creator in that game is. It also doesn't really make sense to have the logo border as a shield but then have it painted onto the rag's of your character. Why not make it the actual shield or something? or at least give us the freedom to put it where we want on our character.
    • Defending against grunts (or soldiers as the game calls them.) is very hard since you can't lock-on to them or even face them if your locking onto an opponent and although they do little damage they can stop your attack animation upon hitting you. Like if you were fighting an real opponent and a soldier just lazily hit you it could really screw you over and make you vulnerable unless under all that heavy armour your actually a cat or something.


    I know there are more major issues out there but the little things are going to count for being major when your in the thick of it. Mind you, I only found most of these through the tutorial level. I never actually got the chance to play PVP or PVE because I kept getting network errors so for all I know there may very well be more minor issues like this. The game is beautiful and has a lot of potential in it's 2017 release but the minor things matter just as much as the major one's do.

    If you've managed to actually play the game then by all mean's post any minor issue's you might've found.

  2. #2
    You didn't play online, but you know the revenge system is under-powered. Your ignorance is astounding. Revenge buff is THE single most powerful tool in this game and can turn the tide of a fight in a flash. Stop posting for the sake of posting when you have NOTHING of value to say.

  3. #3
    Having played like 15 hours every day of the alpha in pvp, I can tell you, "st0p-Resisting", that the revenge system is horribly underpowered. It is the easiest thing in the world to counter, and it is simply a bad mechanic. It doesn't let you get a comeback whatsoever unless you're fighting new players. The knockdown from it can easily be avoided, and the timer runs out fast if you play defensively when someone uses it. Furthermore after it is activated, seeing as you're (usually) outnumbered, one player runs behind you while another stays in front. Then you die no matter what you think you can do. Unless you're fighting 2 raiders spamming heavies you're not going to do a single thing. The revenge system doesn't work as intended, as it doesn't give you a fighting chance. It just gives you a knockback/down versus bad players, and a little hp shield (+def +atk doesn't really do ****.)

  4. #4
    Revenge is incredibly powerful. It's not meant to instantly kill three enemy players upon activation. It's not meant to circumvent the enemies block or parry mechanics.

    In 1v2 it gives a decent chance to win. 1v3 and more it's really dependent on the players being significantly worse than you.
    Agaisnt organized, skilled, actively communicating groups it can at least serve to delay them, which is valuable in and of itself. If two or more players are busy with you for 30 seconds, it's time for your team to either do work or come help.

    Knockdown on parry/throw is huge. Many times I saw people doing as you Blizzia described, positioning themselves one in front and one behind me, grab the guy in front of you and throw him into the one behind you, if he's good maybe feint first to throw him off, the throws blow through attacks in revenge mode. Worst case you just block/counter guard breaks, better case you parry and lay them out. Enough time to score a hit in.

    Your goal is to DELAY more than one players for as long as possible, if you can kill one or more of them; even better. Again, against better players they might try to feint you to bait a parry while you're in revenge. This is admittedly tricky to deal with, as you risk getting parried yourself.

  5. #5
    Originally Posted by St0p-Resisting Go to original post
    You didn't play online, but you know the revenge system is under-powered. Your ignorance is astounding. Revenge buff is THE single most powerful tool in this game and can turn the tide of a fight in a flash. Stop posting for the sake of posting when you have NOTHING of value to say.
    I think your a bit young to be on forums like this if you think complaining about a SINGLE subject I listed mean's the whole thing is totally inaccurate. True, I didn't get to play online as of yet but the Revenge buff is not limited to other types of game-play. It's available in Tutorial to. And I definitely got to try it. And I still stand by my opinion. It needs more work. And judging from the reply Blizzia gave I'm definitely not going to rely on it when I actually manage to connect to a game. Think before you post.

  6. #6
    Unless you were playing against above average players, you should be able to take 1v2s fairly often.

    The average caliber of players in these Alphas is extremely low. They don't know how to parry, they can't counter guard breaks and they often just spam aimlessly, often hitting their own teammates in the process. 1v2ing these kinds of players is often trivial, 1v3ing is significantly harder, but still possible. 1v4ing is likely an indicator that they are very, very bad.

    If they did beat you 1v2 despite Revenge mode it's likely they were of similar or greater skill than you, or you got unlucky on some reads/guesses (on average, this shouldn't happen often). One thing that can happen is you can activate revenge mode while several attackers are winding up their hardest hitting swings, but you activate it too early to you don't knock them down, you just tank the huge hits and it kills you anyways, or breaks through your bonus health/armor instantly. Sometimes this sorta thing just happens, all it takes is one mistimed push of a button. If you've played other competitive games, you know how much of a gamer changer a single mistimed button push can be.