So I have been playing for quite a bit this Alpha weekend and have to say this is the most fun I have had on a game in quite awhile, however with every Alpha there are some quirks that need to be addressed.

Basically my first impression is the matchmaking shouldn't be P2P based at all. Dedicated servers would make this game amazing, or at least have an option of the two since some people may not have an issue.So many times did I have to wait for a game to find a new host, or interrupt my battle with someone and backtrack what I had just accomplished because of some network/game state issue.

Also the Assassin Orochi class is a bit overpowered in my opinion compared to other classes feats. The bow/kunai is a insane combo, maybe I missed what is good to counter this however it makes them the least "honorable" class yet. Running in general seems kinda cheap in general as well. If I would be winning a fight a person can run for an infinite amount of time away from me, as well as roll away when I try to use my running attack to slow them, if there could be a time limit on running/a better way to catch people that continue to run this would cut down on the chase's that usually happens with these assasin classes. With some players this isn't a problem however I have run into groups of people on dominion that will run the moment they start to lose an advantage in a fight and will never actually fight unless they have more allies in a fight with you/ surprised you and attacked you first. For a game about honor (bad pun) this strategy seems to win the most games and is the least honorable!

Other than these few quirks the game has been amazing and thanks for the opportunity for me to participate in the Alpha and hope to be invited again!