Good Day!
So firstly I'm very happy to have gotten into this alpha thanks to a friend. I was uncertain that this game would hold my attention, but now I'm sad it's not coming until February.
So now to the good stuff.

I'll start with tech things that I noticed.
- Sometimes when performing ariel finishers they would completely whiff even if I was on top of them and other times I should whiff and would kill them from yards away.
- Sometimes when chasing characters you will travel further than should be able to and attack them.
- I had three instances where I should have been knocked off a cliff or into a pit and I wasn't. Not sure if I dashed after the throw or if I was just on the threshold of the fall. But each time my character screamed like he was falling and even one time I got the skull on screen like I died but was still fighting.
- Only had one problem with the daily orders for Saturday. I think it was get fifteen takedown in dominion Player vs AI, but it never completed even after playing plenty of bot matches. Maybe this ones my bad. I'm not sure.
That all I can think of as far as technical stuff.

Next are the improvement points.
- The Pugno Mortis feat I think should have a throwing ark or maybe not hit players and blow up in your face. Also I liked it because it was funny but I don't think it should be thrown to higher levels. The samurai map for instance has two ways to capture point A and its a small space, so I can throw a Pugno Mortis up there from capture area B to help my team capture during a conflict. This is also applicable to the bridge areas. Again fun but kind of silly in my opinion. (Also frustrating to those on the receiving end)
- I think that there could be improvements made to the how to fight videos. Some of the basic and advanced videos seem to repeat the same information. Also a voice over would be nice. I tend to be a slower reader than others and if I miss something I have to watch it all over again.
- My friend and I wanted to get into the game and learn in a controlled environment. (1v1) But we saw no way of creating a match against each other in party. Fortunately we kind of tested our luck by entering matchmaking for 1v1 at the same time and it worked. Though in the future it would nice to create private 1v1 session and maybe set it up for tournament style play.

So I looked through the some of the current forum posts and see some posts about character balance and throws.
I have no complaints about character balance especially with the Orochi which seems to be the biggest complaint I've seen. But to be clear I have played all the available characters, but specialized in playing the Conquerer. Characters aren't unbalanced per say (in my opinion) they all just need to be learned in order to deal with them properly. Knowledge is the greatest weapon. Once I watched the training video's for each character and played them a little bit I knew what I could do to counter them and what actions need ed to be taken against their attack chains. Now Throws from the Conquerer and the Raider and ridiculous to fight against. Personally I've never countered a throw one of those rushes so I don't know if its possible. Usually I find dodging or if your ballsy a light attack to be your best options. I generally only used the charge with Conquerer on unaware opponents because people got smart to it pretty quick. The Raider throw is pretty much the same just has a higher chance of being more punishing.

Overall I thoroughly enjoyed my time in the Alpha and look forward to the next coming test. I was on the fence about this game when they announced it but now I'm on the road to pre-order. I'm hoping that the next test will let us play with the lighter characters from each faction. The Orochi is definitely annoying to deal with (cuz they run away and I can't catch them) so how do presumably lighter characters work?

Thank you for reading all of this and thank you for the time in the Alpha.