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  1. #31
    I played over 26 hours of this Alpha build, I find that no class is truly overpowered. Having said that, there are some issues with infinite stun locks on Wardens and Conquerers, but I think most of the community either didn't know about them or just didn't use them. This game is pretty ballanced overall thus far. I think people see the game and don't realise that it has a very high skill cap.
     1 people found this helpful

  2. #32
    Originally Posted by Sujitsu. Go to original post
    I played over 26 hours of this Alpha build, I find that no class is truly overpowered. Having said that, there are some issues with infinite stun locks on Wardens and Conquerers, but I think most of the community either didn't know about them or just didn't use them. This game is pretty ballanced overall thus far. I think people see the game and don't realise that it has a very high skill cap.
    I've found this to be the case generally as well though I disagree with Warden/Conqueror stunlocking being a huge issue. It takes some practice but it can quickly become second nature to doge out of their charges and punish them hard with a heavy, or counter guardbreak a warden rush. You can also take the hit, guard the follow up then dodge out then or guardbreak if you're feeling frisky. The charge spam is somewhat cheesey but hardly impossible to deal with.

  3. #33
    Originally Posted by Sujitsu. Go to original post
    I played over 26 hours of this Alpha build, I find that no class is truly overpowered. Having said that, there are some issues with infinite stun locks on Wardens and Conquerers, but I think most of the community either didn't know about them or just didn't use them. This game is pretty ballanced overall thus far. I think people see the game and don't realise that it has a very high skill cap.
    lol stun lock? you mean wardens light attack into guard break chain? Thats strong only against beginners who dont know they can dodge attacks... Clearly 26 hours wasn't long enough for you, like you said this game has a very high skill cap.

  4. #34
    Originally Posted by ZechsMarquize Go to original post
    lol stun lock? you mean wardens light attack into guard break chain? Thats strong only against beginners who dont know they can dodge attacks... Clearly 26 hours wasn't long enough for you, like you said this game has a very high skill cap.
    Awe insults, how childish.

    Originally Posted by ServiusOrtus Go to original post
    I've found this to be the case generally as well though I disagree with Warden/Conqueror stunlocking being a huge issue. It takes some practice but it can quickly become second nature to doge out of their charges and punish them hard with a heavy, or counter guardbreak a warden rush. You can also take the hit, guard the follow up then dodge out then or guardbreak if you're feeling frisky. The charge spam is somewhat cheesey but hardly impossible to deal with.
    The answer is always not to get hit, but occasionally it happens. I don't think its a big issue at all, once you identified the player using it you simply switch tactics. The combo I'm refering to has no recovery time, once you are in you cannot get out. I'm not looking for an arguement from either of you and since we cannot duel our friends its difficult to get video or test reproducability. Which is why my conclusion is what it was, no class is over powered. I simply ran into an issue with 2 individuals one Warden, one Conquerer whom used a stunlock combo that did not contain a guard break. I bring it up because I think it needs to be looked into in an environment that isn't available to us at this time.

  5. #35
    Originally Posted by ZechsMarquize Go to original post
    This is quite hilarious... Orochi is not imba? Not OP? Not too Beefy you say?

    You guys obviously never faced the good players. Sorry that is as gently as I can possibly put it.. You are quite inexperienced players and that much is blatantly true. Otherwise you would know for a fact the Orochi is WAY too strong rite now. Warden's Moveset is seriously lacking. "Also has no gap closer" Beserker Although not as commonly used as Orochi this class is just as OP.


    As far as balance goes, I'd say DE has ALLOT of work ahead of them, also you noobs are forgetting that there are 8 OTHER CLASSES. Stop thinking like a bunch of simple minded kids, take a step back, and look at the bigger picture... Orochi will dominate ALL other classes, Beserker will dominate ALL other classes including Orochi. Im not going to bother educating you all on every little thing we've learned. But you should be open minded enough to realize that if 2 players of equal skill face off, it wont be a roll of the dice, it will be a battle of different classes, and if 1 is beserker or orochi and the other is ANY other class, they will surely lose and will lose quite quickly.

    Orochi can parry/block --->> in to a Quick overhead Heavy, Also has 2 unavoidable attacks 1 of them being an instant counter that does insane amounts of damage once they have a maxed atk dmg blade.

    Beserker Can insta guard break off of ANY and EVERY single blocked attack or parry. For anyone that knows how this games mechanics work this alone makes Beserker the most powerful class in the game including the classes we havent even tried or seen yet assuming they cannot do this exact same thing.

    Orochi is a piece of sht and so is Beserker - both are str8 cheeze and any of you who used these classes and thought you were good, make me laugh.

    berserkers guard break potential is like... the worst in the whole game. Most other classes have at least guaranteed high damage with their guard break.... but the berserker can either hit you with a light attack that you can parry, or push you. If you get pushed into a wall, thats your own fault. Do you know how much open space there is on the maps in this game? thats like being next to a pit and getting thrown in and then yelling how its unfair. dont stand next to a wall if you dont want to be thrown into it. Not only that, but you can counter his guard break. You can see when he deflects so just press square.... and literally every character has guard breaks and can easily throw you into the exact same walls just as easily...

  6. #36
    Graci0us's Avatar Member
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    Agreed

    I thought the balance was fine myself. Played conqueror the most, but tried all except the berserker. It truly is just getting to know the mechanics and class. Each plays differently with strengths and weaknesses. Also some people may not be taking into consideration, is the gear that person has. They do provide better stats.

  7. #37
    Originally Posted by Sujitsu. Go to original post
    Awe insults, how childish.



    The answer is always not to get hit, but occasionally it happens. I don't think its a big issue at all, once you identified the player using it you simply switch tactics. The combo I'm refering to has no recovery time, once you are in you cannot get out. I'm not looking for an arguement from either of you and since we cannot duel our friends its difficult to get video or test reproducability. Which is why my conclusion is what it was, no class is over powered. I simply ran into an issue with 2 individuals one Warden, one Conquerer whom used a stunlock combo that did not contain a guard break. I bring it up because I think it needs to be looked into in an environment that isn't available to us at this time.
    That's totally fair, I really do wish we could duel friends just to science some of this stuff out.

  8. #38
    Originally Posted by ThatSnekyRusky Go to original post
    Developers have already confirmed the Orochi is completely OP and WILL be nerfed in coming patches.

    They discovered this from previous and THIS Alpha gameplay as THEY were playing the game. That, and they have metrics of Orochi being top KDA in the game currently to an insane degree.

    You can spam "nooo don't nerf my fun class that I love rampaging across the fields with!" all you want but it WILL be balanced or the game will suffer GREATLY with everyone playing nothing but Orochi.
    Do you have a source on where the devs said anything about future balancing? I don't wanna say I don't believe you, but I haven't seen any devs talking about balance but I haven't been too active this test.

    People spend a couple days and act like they are 200+ hours into the game and the ultimate warrior, able to speak with authority on balancing. Yelling that there's unreleased heros but yet the Orochi will beat them all because reasons? Others say he's too strong when he has the weakest combos of the 6 characters, others say he's too weak because they fail their deflections and die in two hits.

    It's not that I'm saying Orochi isn't OP, I'm saying people need to learn the ins and outs of all the characters. When I was in the last day of the PC Tech Test I learned so much from experienced players and the interesting way they applied their tactics.
    Over half the comments on Nerf/OP threads do not even know all the capabilities of the class, let alone all 6 in the beta and without realizing the meta.
    I bet a lot of people also play the Orochi because he is aesthetically the closest looking to a historical samurai.

    If you actually knew you'd complain about specific abilities, like his double hit light up. But no you say he's OP because he killed you or because everyone playing him?
    I wonder how many people watched the videos and/or move sets for each class in the alpha.
     1 people found this helpful

  9. #39
    Umh, the Orichi can use all those tactics to you know. He just have better tools to use. If two equaly skilled players fight, the Orichi have the better chanse of winning thanks to hes counter play. There is no safe way of attacking a Orichi.

  10. #40
    Originally Posted by ServiusOrtus Go to original post
    That's totally fair, I really do wish we could duel friends just to science some of this stuff out.
    I do too. It was very difficult to figure out what is intended and what isn't without the availability of a testing environment.