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  1. #1

    Maps Feedback

    Feedback -
    The maps are well balanced at the moment. No team has an advantage and the maps are about the right size. It doesn't take 10 minutes to cross the map but it's not too quick either.

    Suggestions -
    One thing I suggest is that you add more maps, and perharps do custom maps for Duel, Brawl and Dominion. Also, I find the Viking and Samurai maps quite dark, it's hard to see the details. If you could make the maps brighter, it'd be prettier and easier to see stuff.

  2. #2
    I personally think all the maps are to small except maybe citadel gate i frequently see teams running in packs or pairs ganking every body if the maps where bigger the time it would take packs or pairs to recap points would be a deterrent

  3. #3
    I don't remember the map's names but you are right, the C zone is way to accessible in the maps with the pitfall at C, there were often 2-3 players fighting there all the time and people would respawn and get back there quick enough to make the fight last 2 or 3 minutes some times. And the map with the pitfalls with spikes between B and A was way too narrow, you could go from A to C in a few seconds. Even Citadel could be a tiny little bit bigger. What I meant by balance was that no team had the advantage in term of zones, no zone were too close or too far from a team spawns.

  4. #4
    Vordred's Avatar Senior Member
    Join Date
    Feb 2007
    Posts
    533
    i can't really recall what the maps are called, but the one with the Viking setting, i found the capture points were to close to each other, they are all in a line and it's way to easy for a team to run around as a team or 3 or 4 and just gank each point over and over. the samurai one has a similar issue with C and B, being right next to each other, and the map seems to funnel everyone towards C. A often just gets left on is own, the Knight Map i found good, as the 3 points are spaced a bit further apart from each other. i think A and C are a little to close to the respective spawns, but it's not to bad.

    i think all in all i would live to see the maps made a little bigger, or should i say a little Wider, so the capture points are not right on top of each other.

  5. #5
    In Citadel, A and C are pretty close to the team's spawns but it's not too far from the other team's, so it's easy to dispute it's control. And yes, in the Samurai map C is directely next to B and ABC are super close to each other in the viking map, B and A are right next to each other and there are only a few meters from B to C.