It’s completely unique and fresh
It’s deeper and more complex than I expected
It’s too complicated
It’s too limited and basic
It should be faster paced
It should be slower paced
The pacing is perfect
I love the variety of hero playstyles
Outnumbered combat scenarios feel unfair
I love the challenge of outnumbered combat
I think the combat is awesome i especially like the executions they look so cool.1 on 1s that last a while are good trying to out do you're enemy.The only thing does my head in is when it's me on 2 or 3 I can't do nothing but block long enough for help to come or just die. Other than that me & my 3 invited friends are loving it can't wait for full release.
Great system, somewhat difficult blocking with m/kb. It works well all other aspects.
But the revenge system indeed ... no sir, I don't like it. Superheroes should stay in their own universe.
And I am still rooting for stamina cost on rolling.
On all other aspects, I think the system is spot on.
I love the combatsystem and played with x-box controler and keybord. WIth both it´s good to play, but i have problems to get used to the chains and combos. I think a trainig doll which i can focus in practis mode to learn my combos and a rotating doll which hits from random directions to improve my block and dodge skills ore learn to counter and get used to the timing (allways when i try to dodge ore counter i get hit in 95% of all try) would be great.
The feel of combat is perfect. My major gripe is being ganged up on is near impossible to win. I think if freindly fire damage is increased to regular damage that would help someone getting ganged up as the attackers could hurt eachother in the chaos also would be more realistic than this insignificant damage friendly fire does now.
Pacing:
I love duels where both opponents take their time circling each other, trying to find the other's weakness. However, those kinds of battles are rare. Most players are content to just aggressively wail on each other and it's frustrating that the game rewards offense more than defense. It's a difficult thing to balance, but perhaps leaving yourself carelessly exposed should take a bigger chunk of your health, to encourage people to be less reckless. Or taking a defensive stance should slightly increase the rate of stamina regeneration.
Depth:
I'm slowly getting the hang of the system and all the different characters' strengths and weaknesses. It's more complex than I initially thought. There's still too much of an imblance between classes, it clearly pays off to stick to certain archetypes, which leads to a boring battlefield when everybody keeps picking the same characters.
Outnumbered scenarios:
It definitely feels unfair when you're outnumbered. There's almost no way to win if the enemy team decides to head to your base when you're there alone. Revenge is a good idea (in 2v1 scenarios), but its use is limited. It shouldn't exist at all in 1v1 battles.
I personally really enjoy the combat style. I don't ever remember playing a game with this theme and content so the whole experience is pretty new. I am a huge fan of the theme behind this game and think the play style really compliments the theme well. Matching your opponents stance in order to block and the timing that is needed to be able to get the takedown. It's not an easy combat style to master which makes the learning curve steep but it's not completely one sided when you are 1v1 a player. Now when you are playing dominion or brawl and it becomes a 1v many situation the chances of survival drop drastically!Originally Posted by Ubi-Gaidheal Go to original post
I understand the 1 v many situation is created to be more difficult but it does become near impossible to get away or evade the loss. This is frustrating because it seems it's a widely used tactic in the dominion but it works. I'm sure dominion is created to be a team effort so if you all run together your chances of winning are higher whereas if you are a team that decides to split up to take objectives you have a better chance of continuously getting outnumbered and defeated. Maybe some buffs need to be created to help when outnumbered. Whether it be on a looted item that has effects of boosting defense when outnumbered or boosting movement speed to give the opportunity to regroup and avoid the imminent slaughter by many,
Overall I love the game. Normally if I play a game that the PvP is just ridiculously one sided then I opt out of the PvP and it takes away some of the game, but with this one though I'm not the greatest at PvP I still like the challenge of getting better and the off chance that I best somebody in honorable combat, though if you read above the 1v1 combat is slim in Dominion. I will definitely be buying this one it comes out and am glad I got in on the closed alpha, looking forward to see what else For Honor has to bring to the table!
I (and many gamers) have been waiting for a game where combat is actually immersive and skill based -- and I have finally found it in this game. One on one combat is great, but where it get's really great is fighting multiple people. Real combat tactics come into play - like needing to dodge around to get one of your opponents between you and another opponent. I have personally won many combats where I am the sole combatant against two or three people, and you achieve this by focusing on the combat system and staying calm. I know there are several posts where others feel it is unfair to be ganged up on, but please DO NOT make this aspect of the game any easier -- it should be hard as **** to win against 2 or 3 opponents. I think it is balanced perfectly!! I love revenge mode, I love the variety of characters and playstyles. I think your game will change the way future games view combat in a video game.
All that being said, I would consider changing the drop-attack from above to not be a one-hit-kill. It just doesn't seem to be in the style of this game. I think it should do a lot of damage and knock the opponent to the ground, but one-hit-kills should be reserved solely for knocking another player off the map or high ledge. For comparison, when a player catches on fire it isn't a one-hit-kill, despite the fact that fire is a much more reliable killer or complete morale breaker than clumsily trying to put your blade in the right place on your opponent as you fall 10+ feet. I don't know, it's just an idea. I am in no way disgruntled by the choice to make it a one-hit-kill, it just seems a little out of place here.
The revenge system is fantastic. It definitely turns the tide when you are fighting multiple combatants, and players who use it well are absolute beasts when in revenge mode. Some players may still be trying to figure out how to best use it.
The combat in this game requires hours of practice, quick reflex time, a strong handle on how one class should fight against each other class, and a long list of other skills that prior games have not yet required. When the combat system is as intense as in this game, a three day alpha is not enough time for the opinion, "combat is too hard, getting ganged up on is unfair, make it easier plz," to really hold much water. It only proves that you succeeded in creating the system that you sought to design. Will there be minor tweaks that need to be done throughout time for balancing purposes? Sure, but probably just the usual buff this class, nerf that class, etc. Thank you for making such an awesome game, and for including me in the alpha.
For the developers reference - I use PC, and have tried with mouse/keyboard as well as controller (love both)
I love the combat system it's very fluid and responsive like others have said though when you're ganged up on you haven't a chance I think for those occasions that the revenge mechanic isn't enough, although it is very satisfying when you can hold them off till you get back up maybe a defence can be used to block all in coming attacks in that situation if you are alone but you still take damage just not as great giving you a fighting chance; my biggest gripe and it's basically my only one is the executions my favourite part of this game sometimes you don't get enough time to press the right button or if someone blocks you like a friendly it pushes you out of the way of doing one....if you have earned the right to execute then there should be a mechanic that locks you in and gives you time enough to pull it off that's my main gripe the rest is awesome but yes please fix that![]()