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  1. #1

    DEV'S - My concerns with for honor so far

    This game is amazing and for alpha/ubi is even more so WELL DONE FOR HONOR TEAM... THANK YOU FOR THE HARD WORK SO FAR! ok now the truth and my concerns and issues

    1. 2/3 Maps are to small

    2. Gank sqauds ... I quickly learned this so called "strategy"lol are group of 3 would roam while 1 player got caps. It went like this ( unfortunately the only way to play right now I would usually try to be the 1 cap guy) we would roam in a pact singling out players alone or in groups ganking 3v1 the lowest health player or assassin's to widdle down groups of 3 or 2 and continue until 3v1 and picking up any of us who had fallen at this point taking care to space out the kills/respawns of the fallen players to insure the odds or make them wait for there group to respawn. That's the gist... and is cheap and takes little to no skill to accomplish it just takes the original "strategy" I gota laugh at that "STRATEGY" ... somthing aggressive needs to be done to change this. I've seen and read dev commentary and this is not my take on there vision of dominion

    3.Guard breaks, they seem to not work half the time properly except for those who have mastered the SPAM, they feel clunky, bugy and all around sloppy at times. IMPORTANT!!!!! The time between guard break and the time to react is to short especially when fighting two players trying to keep you open with them.

    4.Revenge ...not enuff to fight 3 players spamming you with low attacks. The strength of revenge should scaled to the amount of attackers in a bubble around you how big idk! But it's sad watching one player holding off a gank sqaud for a good bit only because the skill he or she has with there character only to lose, it is terrible I've seen it first hand . Not proud of that.

    5.orochi nuff said... if you have played the alpha 1v1 2v2 dominion for more then 6 hrs you know what I'm sayn there and there are many of threads on this subject

    6.stairs and Ladders have clipping and collision problems, on ladders two team mates try to go down at same time you either fall to your doom or have a clunky bugy animation to get up after fall or just get stuck till somebody slaps you down. Stairs clipping in them or getting stuck after a knock down (happened once) or clunky collision in spots it seems you should be able to walk around sometimes cause you to glitch out or freeze then teleport down most noticeable on CAP C viking map upper level horse shoe

    THANK YOU AGAIN FOR HONOR TEAM!!!

    Can't wait to see this game after tweaks/polish on valantines day .... me and my gf are stoked to kill each other and yeah she is that good lol

  2. #2
    I agree with map size, but they did this to keep the fights flowing imo.

    Gank squads? The only thing I disliked about the gank squads was that you can't block behind you...for some reason. Like, if someone is directly behind you, you can't block there, which is silly, considering you could block like that in RL, granted it was guessing, you could still do it.

    Guard breaks. I tried multiple guard breaks and they worked 35% of the time, why? Simple, because the devs thought it would be a wonderful idea to incorporate a system that allowed you to stun/guard break, but only if the enemy wasn't doing a damn thing. Basically, if the enemy moves in anyway to attack and you guard break, you put yourself in a bad position and you can't cancel it (TMK) either way, this is silly.

    Revenge, I never really understood revenge. I mean, yeah you do more damage, but what else does it do? Doesn't make you invulnerable, so the odds are still against you. Makes your attacks take no stamina, which is fine, but you still can't get out of that 3v1 situation with mere damage and stamina. The hits should be sped up or something, something to dissuade people from continuing to fight someone glowing orange, cause mere damage didn't dissuade people from fighting me, nor me to them.

    Orochi's didn't really bother me too much, but the counter idea needs some tweaking, other than that. Not too bad.

    Ladders and stairs seemed to be fine, but it was a bit clunky when multiple people were on it.

    Now to add something I disliked.

    Why in the hell in the name of all that is holy did the devs think it was a good idea to add in invlunerability frames? Yay, you dodged, congrats. Oh wait, the axe literally passed right through you? A swinging arc that pushes the blade through your torso didn't damage you? By the gods, you are in an IFrame aren't you? Last I check these fighters weren't magicians and Iframes don't need to be a thing, period. Dodging should be done to dodge a move that is able to be dodged and not the ability to warp through the weapons... This isn't dark souls, don't turn it into it.

    You have a potentially good game here and the foundation is strong, but you guys need to look at some of the things people are complaining about and take the suggestions to heart. Just my two cents.

  3. #3
    I run berserker and to guard behind you is not an option and in real life versus 2-3 opponents it isn't either it's about position to your opponent and awareness of your surroundings but this is alpha and hopefully they look for post's /threads like this

  4. #4
    if you use revenge when your enemies attack you, they are knocked down and you can unlock and run away.

  5. #5
    Originally Posted by Kashrafall Go to original post
    Gank squads? The only thing I disliked about the gank squads was that you can't block behind you...for some reason. Like, if someone is directly behind you, you can't block there, which is silly, considering you could block like that in RL, granted it was guessing, you could still do it.
    ...as someone who's actually a trained martial artist, I'm going to tell you that no, for all intents and purposes, no you can't. The whole thing in movies where some guy whips his sword behind his back to block something from behind is pure fiction; you can't get the biomechanical leverage to effectively block like that, and what'll probably happen is the guy behind you simply smashes through and kills you anyways. Couple this with the fact that blindly blocking is maybe 20% on actually connecting with even a simple, predictable attack and...yeah. Just no. If you want to block someone behind you, you have to turn and face him to do it, which you can do in For Honor by switching targets, so it actually is perfectly realistic.

  6. #6
    I see one way of dealing with the gang squads that just all spam attacks at same time on one guy is maybe up the friendly damage. Seems to be super low but up that and people will maybe watch their attacks and this 4v4 might be a little more strategic.
    What is the point of the stamina bar in this game? I think I got it to below half once in a wild melee with 2v1. Constant running should drain it, spamming attacks and guard blocks also should drain it more than I think it does. Seems like almost nothing drains it. Is there no consequences for spamming buttons and running away? But all in all pretty fun alpha.
     1 people found this helpful

  7. #7
    The Orochi is not overpowered. You just need to change your fighting style to be more defensive when fighting one. Because if you force them to attack, you gain the advantage. Guardbreaks are your friend.