🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Weebs and errors

    1)ERROR: while playing 2v2 I was thrown out of the game because of inactivity. In fact i was just watching the fight while being dead... Turn off the counter of inactivity when player is dead


    2) Blocking those japanese bastards is impossible. You are getting stabbed/slashed and after that the game informes you that enemy changed his stance like 3 times.

    3) Those bastards are too quick. It's a pain in the *** to fight with them.

    4) I know this is just a game and it's supposed to be fun but just ask historian who would win... Katana can't cut through chain mail. Katana can't do **** versus knights armor... and in this game it does and the samurais are OP. Too strong, way too quick and too efective

  2. #2

    I get where you're coming from, but...

    the Samurai are fine. I originally had the same issue with the Orochi due to their relative unpredictability in their base attacks (since they don't have stance like the rest of the assassins and unlike the rest of the characters), but in fact, Orochi have a very set in move set that, if you read their moves correctly, is quite easy to counter.

    Rather than just say that they are alright, let me explain how to fight them in better detail. So, Orochi have three dodge attacks to be aware of. Zephyr Slash is from forward or side dodges, and always attacks in the direction of the dodge, so if you see them strafing right, block right. Next is Riptide Strike, which you basically never see because it's the most situational in the game and even then, it's a top stance and requires them to tip their hand before the strike by moving to top stance. Last is Storm Rush. Now a good Orochi cancels Storm Rush before a block can happen if they didn't launch it right off, so if you see them coming in, watch for the cancel while blocking to the same side their sword is on. Also, if they don't cancel and let the block happen or you miss the block, immediately block top. 90% of Orochi are going to follow up Storm Rush with a top light light combo for an easy three hit.

    Other than that, be aware of their extremely viable but less used chasing attack, Crashing Wave. If you're being chased, be ready to roll, and if the Orochi is running in, wait for them to start the swing and then side step the slash.

    Now onto the Kensai. Kensai are a bit more tricky, if only due to their reach and their really versatile heavy. The biggest thing about the Kensai to be aware of is that most Kensai are going to follow up two lights or heavies in any direction with a top heavy for an unblockable. Dodge to either side to avoid, or if you're feeling super gutsy, go for the parry. Timing is tricky, but totally doable. The other thing to be really aware of verse them is the same as the Orochi: Their side dodges.If they dodge left or right, follow the dodge and block in that direction. If it's a Kensai closing distance with a dash, block top because he might try a Helm Splitter. Lastly, and most commonly the "issue" seen by many for the Kensai, his long reach. Don't try to get out of his range, you won't do it, and if you are out of his range, you're not in your own striking range. Instead, get inside their guard using a mix of strafes and dashes, and don't be afraid to get aggressive. The Kensai thrives on aggression, so if you get them on their guard instead, you'll have a better time.

    Hope that helps you out in the future, and I also hope that helps Kensai and Orochi players get even better. For those Kensai out there, remember you have side heavy finishers for your chains that can't be stopped by a hit and a really good stun. Orochis, remember that just because you can dodge every which way and stay on the attack, doesn't mean you can't also deflect, and honestly should try to. The deflect attacks are really good, and can create some serious gaps in defenses.

    TLR; The Samurai heroes aren't overly quick or block, it's more about knowing the character you're fighting as much as the character you're playing.

    As for the servers, that's kind of what we're testing in the alpha, so... Ubi's working on it?
     4 people found this helpful

  3. #3

    In reply to the OP, Samurai are meant to be quick.

    Kensei have a long reach with the large katana.
    Orochi are quick and agile, they are NOT meant to block attacks (unlike the Kensei) but to either avoid parry or parry/counter.

    Also I remember seeing a YouTube video about the way a katana can be used and actually it can go through metal armour. They are extremely sharp and leather/padded armour is useless against them as they shred it like paper.

    Here's the link to the Youtube video about the Katana, interestingly they are also showcasing another of the medieval weapons alongside so it's a good comparison.
    Katana VS Longsowrd

    The servers can be unstable I mean it is an alpha, this is what Ubisoft is trying to get us gamers to test so they can fix obvious issues like dropped connections, d/c from server and the like.

    Hope you find it informative
     1 people found this helpful

  4. #4
    Originally Posted by FoxyWolfGame Go to original post
    4) I know this is just a game and it's supposed to be fun but just ask historian who would win... Katana can't cut through chain mail. Katana can't do **** versus knights armor... and in this game it does and the samurais are OP. Too strong, way too quick and too efective
    Well, neither could the longsword through japanese maille or lamellar, and the small hand axes of the berserker would also have trouble going through any kind of rigid armour. If we went by historical accuracy, half the cast would just be stuck helplessly bouncing their weapons off of impervious armour.
     1 people found this helpful

  5. #5
    Originally Posted by Darksider_360 Go to original post
    In reply to the OP, Samurai are meant to be quick.

    Kensei have a long reach with the large katana.
    Orochi are quick and agile, they are NOT meant to block attacks (unlike the Kensei) but to either avoid parry or parry/counter.

    Also I remember seeing a YouTube video about the way a katana can be used and actually it can go through metal armour. They are extremely sharp and leather/padded armour is useless against them as they shred it like paper.

    Here's the link to the Youtube video about the Katana, interestingly they are also showcasing another of the medieval weapons alongside so it's a good comparison.
    Katana VS Longsowrd

    The servers can be unstable I mean it is an alpha, this is what Ubisoft is trying to get us gamers to test so they can fix obvious issues like dropped connections, d/c from server and the like.

    Hope you find it informative
    Just wanted to say that that video is a joke, no one with any understanding of swords, swordsmanship or armour was involved and the swords where most likely bought in a mall. It's just utter unhistorical crap regarding both swords. This video might be of interest if you want to hear someone knowledgeable talk about and compare the weapons. https://www.youtube.com/watch?v=VnkVlK3BFLw
     1 people found this helpful

  6. #6
    True it probably wasn't the best video from that regard, but I have watched a lot of historical programmes on TV/internet (I do mean proper historical and not ones that aren't backed up by real experts).

  7. #7
    nor longsword or katana can go through plate armor, they never tried to use the sharp of the blade to "cut" through a knight's armor,

    And it's why they develop what we all know as the Half-Swording

  8. #8
    well a katana can beat chain mail if you thrust as it's made to stop slashing not puncturing but if i hit you with a sword hard enough even if it doesn't go through your armor it's going to sting at the least or bruise at the worst and there are weak points in any armor so you can cut through just not with ease
    and samurai armor is just as good if not better than chain mail there are just more weak points for mobility

  9. #9
    Originally Posted by TheDoomKnight Go to original post
    well a katana can beat chain mail if you thrust as it's made to stop slashing not puncturing but if i hit you with a sword hard enough even if it doesn't go through your armor it's going to sting at the least or bruise at the worst and there are weak points in any armor so you can cut through just not with ease
    and samurai armor is just as good if not better than chain mail there are just more weak points for mobility
    well, in the case of ForHonor's armor i don't say, but in the case of a full plate armor, the weak spot are really tight, you can't "cut" through them, only really pierce,
    you will say "but the axilla are only covered by chain mail so i can cut there" yes you can, but a knight is a trained warrior since his childhood, he is aware of it and learned to fight around it, and he will not expose his weaknesses to you, never, ever

    it's why you see picture of knights holding there sword one hand on the handle one hand on the middle of the blade, so yes, they can sting precisely

    the all point was to destabilize him by some blunt hit, maybe behind the knees to get him physically down or choc him to the helm so he is getting sick inside of his armor, provoking some kind of "malaise vagal" reducing his fight capability and his stamina, then you was able to stab him in weak spots,
    to do so with a sword the technique was to hold it totally by the blade, and swinging it as a hammer, hitting with the pommel or the guard

    those are some form of Half-Swording that i recommend you to take a look at, and as we can see, For Honor doing some cute reference to it in there game.

    beside of that, keep in mind that plate armor are not as heavy as people might like to describe them to you, knights were agile in it, and there hard training in it tend to nullify the mobility advantage that a naked man could have beyond them in therm of fencing (i give you that the naked dude will still run faster, and it was probably his best chance to survive)

    cheer

  10. #10
    Originally Posted by MetaLarcin Go to original post
    well, in the case of ForHonor's armor i don't say, but in the case of a full plate armor, the weak spot are really tight, you can't "cut" through them, only really pierce,
    you will say "but the axilla are only covered by chain mail so i can cut there" yes you can, but a knight is a trained warrior since his childhood, he is aware of it and learned to fight around it, and he will not expose his weaknesses to you, never, ever

    it's why you see picture of knights holding there sword one hand on the handle one hand on the middle of the blade, so yes, they can sting precisely

    the all point was to destabilize him by some blunt hit, maybe behind the knees to get him physically down or choc him to the helm so he is getting sick inside of his armor, provoking some kind of "malaise vagal" reducing his fight capability and his stamina, then you was able to stab him in weak spots,
    to do so with a sword the technique was to hold it totally by the blade, and swinging it as a hammer, hitting with the pommel or the guard

    those are some form of Half-Swording that i recommend you to take a look at, and as we can see, For Honor doing some cute reference to it in there game.

    beside of that, keep in mind that plate armor are not as heavy as people might like to describe them to you, knights were agile in it, and there hard training in it tend to nullify the mobility advantage that a naked man could have beyond them in therm of fencing (i give you that the naked dude will still run faster, and it was probably his best chance to survive)

    cheer
    the only class i could say has full plate would be the lawbringer for the knights but you know game mechanics
    samurais armor are just as skilled at knights in fighting armored opponents maybe more so as they have to find a way around it as they lack the blunt force they knight can inflict with their sword so they can force the knights weak points open using their training, cause remember in the games history they've been at this for centuries so they've probably developed techniques for it,
    their sword may not work for half-handing but there are other ways to inflict blunt force such as using the butt of the sword,your body or the environment