Originally Posted by ParadigmFringe Go to original post
I can see this as an option in the game, and solving the situation with camping. My question is, though, what won't stop players from just running back to the spawn point to recover or hide everytime it looks like they're going to die? Sure, that'll make one less opposition to capturing Points, but there's still three other enemies to defend them. It'll become very similar to something like League of Legend, which I disapprove of the seesaw battles and running back to base.
I agree with this. I believe the best way to deal with this is a timed invincibility at spawn as was stated in previous posts.I can see this as an option in the game, and solving the situation with camping. My question is, though, what won't stop players from just running back to the spawn point to recover or hide everytime it looks like they're going to die? Sure, that'll make one less opposition to capturing Points, but there's still three other to defend them. It'll become very similar to something like League of Legend, which I disapprove of the seesaw battles and running back to base.
yeah just making the character invincible until the player has control of it is the best fix.Originally Posted by Mr.Riot Go to original post