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  1. #11
    Originally Posted by ParadigmFringe Go to original post
    i completely agree with insta kill archers, but if people don't like one arrow being insta-kill, then just have each side of spawn LINED with archers it would still be instantaneous, but it'd be a sweet volley and you'd go out like leonidas in 300.

    to "make it fair" for the jackwipes who should be paying attention to where some dude is leading them instead of just thinking about the kill... they could give a several second delay. or have the archers shout "NOCK! DRAW! LOOSE!" to give the player 3 seconds to realize how screwed they're about to be and gtfo while they still can. i suppose they could make it 5 or six second so there IS a chance to kill a constantly running enemy, but you'd have to decide if it's worth it (think tower-diving in a moba)

    I can see this as an option in the game, and solving the situation with camping. My question is, though, what won't stop players from just running back to the spawn point to recover or hide everytime it looks like they're going to die? Sure, that'll make one less opposition to capturing Points, but there's still three other enemies to defend them. It'll become very similar to something like League of Legend, which I disapprove of the seesaw battles and running back to base.

  2. #12
    I can see this as an option in the game, and solving the situation with camping. My question is, though, what won't stop players from just running back to the spawn point to recover or hide everytime it looks like they're going to die? Sure, that'll make one less opposition to capturing Points, but there's still three other to defend them. It'll become very similar to something like League of Legend, which I disapprove of the seesaw battles and running back to base.
    I agree with this. I believe the best way to deal with this is a timed invincibility at spawn as was stated in previous posts.

  3. #13
    Vordred's Avatar Senior Member
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    Feb 2007
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    533
    Originally Posted by Mr.Riot Go to original post
    I agree with this. I believe the best way to deal with this is a timed invincibility at spawn as was stated in previous posts.
    yeah just making the character invincible until the player has control of it is the best fix.