🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    2V2 Honor System Suggestion (Anti-Ganking)

    First of all what a fantastic combat experience, i'm not fond of the 4v4 game mode but the duels are soooo fun, props to ubi as always for making a unique game and reminds me of the best elements of dark souls PVP without the grind for gear

    I believe that in the 2v2 game mode, once you've killed your target , you are not allowed to interfere with the other combatants until one has died, once said player has died you then duel keeping your respective health pools from the previous fight, whether this is done environmentally (think a fence splitting the map in half or glowing barrier, players are teleported once two players have died) or via invulnerability is up to the design team (the negatives of invulnerability is the player can interrupt a fight by being annoying with emotes), as it stands the 2v2 game mode fails in being fun/needed as almost every round comes down to who can kill there target the quickest and then bum rush the other player, this leaves the player getting assaulted feeling no sense of satisfaction from the duel, contrast this with 1v1 duels where every loss feels like a learning experience. The rare occasions where players are killed at the same time on both sides was always the best 2v2 experience for me , as it gave you a sense of clutching it for your team if the other player came form his fight with more hp for example.

    TLR

    2V2 , Whoever wins respective duel is unable to attack enemy until his duel is finished, but keep health pools from previous fight, call this the honor system.

  2. #2
    No. I disagree with this idea it's honorable to fight two seperate 1 on 1's. It's up the players, two on two sudden clashes can be exciting and it's only not when players feel entitled to a 1 on 1. It is a brawl 2 on 2 game mode and 1 on 1 is available elsewhere.

    You'd be better off with a tourney stadium style mode for 1 on 1's where players can sit in the audience watching the match prior to stepping in to face the victor.

  3. #3
    Vlox.'s Avatar Junior Member
    Join Date
    Sep 2016
    Posts
    15
    I'd be fine with the non-interference. 1v1 is where this game shines. In my opinion it woudl be more fun even in dominion if you "challenged" opponents and no one else could interfere until one of u was dead. non-1v1 combat is just a joke and more hack-and-slash. I think a tourney-style 1v1 dual mode could be cool! (gladiator arena with tigers and stuff??? just a thought!)

  4. #4

    Game modes

    I have enjoyed all of the game modes. I found the Duel option better when I am attempting to practice my skills without other additions or issues. The 2 v 2 I have found ends up with 2 v 1. At first I was frustrated with it, but then I started to use it as practice for the larger maps when 2 v 1 occur more frequently.