OK, so day 2 of testing for me, loving the game so far. Here is what I have thought of for what can be worked on, some general questions about what may become available, and just some ideas.
Starting with some things I noticed that may need to get some work done on
- Connection issues, I get errors that bump me back to the main screen while in the game, issues with host migration in between matches, connection issues in game that kick everyone out of the game.
- Turning off the console will put the game into an "offline" state which requires a relaunch of the game
- I was noticing that the attack direction would change mind swing, I looked through each of the classes and I did not see anything that allows that, not sure if it is because of lag
- A slight visual graphic I noticed was sometimes the weapons are not actually in the character's hands but glitching through the fingers, also with the conqueror the flail will swing around wildly when running, instead of being held in the hand as the animation shows
- Long loading screens, maybe even different loading screens in general as well
- Getting a good amount of errors when searching for games, vs bots and vs players
OK, next are just some ideas that I think would help improve the game, these are just my opinion though:
- Starting with brawl, I think it should be moved to the dominion capture point B area
- Character's should not take damage during executions, as it seems really unfair when you pull off an execution animation and someone walks up behind you to just stab you in the back and you are unable to stop it
- If you die before breaking happens and then they execute you just as breaking starts it should not keep you down as you had already died before the occurrence of breaking
- The conqueror's shield bash needs to be nerfed, I played a match and the person would just swing once then shield bash and repeat pinning me into a wall, that is really broken and needs to be changed to where it is either no longer unblockable or require stamina to use the ability
- The soldiers should do less damage as they cannot be blocked, I think I may speak for everyone here when I say it is rather irritating when you are trying to kill an enemy hero and the soldiers gang up on you and just hit you constantly to bring your hp low forcing a disengage on someone you were beating, or give the assassin classes the capability to clear the area with an aoe attack like all the other classes
- I think there should be a way to survey the map more effectively from a higher elevated area, like be able to lean slightly forwards and see a better view of the battle
- When you run out of stamina you should get a harsher penalty than just not being able to sprint or roll, you should not be able to use heavy attacks, best example, I was in match and 1 of the enemy players spammed heavy attacks and nothing else, it would not have been an issue except for the fact it was 3v2 against me and the entire team was going after me, I was unable to effectively block attacks and i died because of the heavy attack spam from that 1 player
- One thing that I think would be useful is to show the progress of orders, that way you do not need to guess at what you are at completion wise for them
- Maybe add a bit more time to pull off an execution from time of the kill to when the option to do it is gone
- The advanced tutorials should show button combos when it is explaining how the heroes abilities can be used in unison, also maybe add a way to fast forward through the tutorial videos if you are looking for specific info or finding the spot where you were last at
- Add a quick tutorial for game modes as so many people think that dominion is just about getting kills like a team death match instead of controlling the battlefield, and also reduce the amount of points giving for killing an enemy hero
- If you join a game in progress you should NOT spawn in place of a bot as it will most likely lead to you getting killed, instead you should spawn at the respawn zone
- Show the level requirements for feats
OK, and these are just some general questions:
- Is there a max point limit for dominion? Was playing against bots and the game suddenly ended even though my team did not kill all the enemy heroes
- Is the cost of equipment scavenging going to be reduced?
- Is there going to be a competitive/ranked system in place?
- I assume the answer to this is yes but will ask anyway, is there going to be an option to adjust the HUD? as the top and bottom seem to go off of the TV screen
- I noticed that if a player goes down a ladder while another goes up the player going down gets knocked off and dies, is this a bug or is it meant to do that?
This is all I have for now, if I find some more things, get more ideas, or have more questions I will add to the post.
#1 No, they should. An execution can be a risk, the reward being the person cannot be revived. Dont perform an execution if an enemy hero is right there.Originally Posted by wintersedge91 Go to original post
#2 I kinda agree, but I feel it would be incredibly hard for them to actually implement a way of telling.
#3 It does require stamina, about half the bar infact. Dodge it.
#4 No, their damage is fine. Fighting in a group of freindly minions is a strategy, dont engage if you cant handle it. Also, they can in fact be blocked. If your guard is in the "up", you will block. Also, all heroes have a zone attack.
#5 To be frank, it sounds like nothing more than you got ganged up on by a communicating team. Your attacks are incredibly slow when out of stamina, the penalty doesn't need to be even worse.
#6 Would be a nice option, should be in the battle results screen.
#7 I mean this seriously, am I the only one who doesnt have trouble pulling them off? The timer seems plenty long to me.
#8 A good idea, a pause and rewind control are needed aswell.
#9 While a tutorial for the modes would be nice, they dont need to decrease the value of a kill (although points awarded to an individual should be based on damage done, not the killing blow).
#10 & #11 Agreed.
#12 Unlikely, but what they need to do is increase the gains, not reduce the costs.
#13 Would be useful for those who want it, but, it may split the playerbase.
#14 No, it is not a bug. You can attack while on the ladder to knock an opponent off. There is also a way to slide down to knock people below you off, but I haven't figured out how.
yeah re-read what i said about the conqueror shield bashOriginally Posted by Father_Giliam Go to original post
just got another idea, show the item levels of the gear you are wearing at the rewards screen when you are dismantling into another piece so you can get an idea on what item needs to be upgraded.
Also I notice some issues with the range of the orochi heavy attacks, they are way too long as when using the kensei or warden, with a longer reach weapon than the orochi, enemies can dodge back and avoid the hit but the orochi still hits, they don't dash forwards before the attack, it is the same with the guard break, the range is way longer than it should be