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  1. #1

    Suggestion for Devs

    I understand you guys are going for somewhat realistic combat, especially in the terms of team hitting. But I find it hard to have a 1v1 or even 1v2 combat with my opponents without my team member coming up behind me and accidentally hitting me while I'm fighting. It creates a huge cluster of mess. Maybe that's what you guys were planning on happening. But instead of your team member hitting you in the back while you're locked on a 1v1 situation, you can have it where once your locked in with another player you can't get hit by your own team. I feel that would help in situations where you can die, because of your teammate is trying to kill the same person you are. Other than that it's an awesome game.

  2. #2
    I have noticed that as well. It is an issue, especially in large numbers. Hopefully there will be some campaign available to play in the beta version. I'm looking forward to the stories of the main characters.

  3. #3
    Best yet is your team mate running up at last second when you've battled your opponent to minimal health and your one strike away from completing your daily of 15 takedowns in one domination match that's taken you 2 hours and knocking you down into a pit. . . For the final kill of the clock!

  4. #4
    I encountered today my teammates hitting me to stop me getting the finishing blow on a bot or enemy played so that they could do it!

  5. #5

    Agree entirely

    It can get so frustrating where your in the heat of the moment and a teamate comes to aid but strikes you in the back. Especially when it becomes multiples of there attacks. I understand too the point of realism, but you don't want to frustrate the person playing. Mind you could eventually prevent 2 v1 scenarios I guess....