The blocking system is in my opinion too difficult, and does not always work. I've attempted to block left stance, right and middle attacks with a 50/50 success, the controls do not always relay properly.
My suggestion is remove directional blocking, making it a standard button for all blocks automatic.
Directional blocking is the funnest part of the game.
It takes practice.
This, in my opinion, is the best part of the game.
It makes it stand out, more original, and funner that other fighting games.
Removing the directional blocking would make the game:
A: Less fun/exciting.
B: Waaay too easy.
C: Less original.
If you think that its too hard, try practicing more.
Practice makes perfect.
HOWEVER.
Sometimes the blocking seems to not work.
But, I found out that the case is, that;
If the person is already swinging in a direction that you have not blocked in, it will still count at a hit.
You have to be blocking in the same direction BEFORE he swings, once he swings, it counts.
It can be tricky, but directional blocking is the whole point of the game. It is great fun and i love the challenge.
It is possible, i block a lot and find that it is very responsive. Though I've come from a background of playing competitive Mount and Blade: Warband.
It will take time to get used to it, i highly advise you to play the 'Dual - AI, Private' to get used to your class of choice. Also go into Account > Heroes > (choose your class) > then click on how to fight.
Study the moveset and watch the two videos, then practise those moves in the Dual mode. I can't stress enough how this is the best place to learn. Otherwise you may come up against players who know how to read your moves and know how to react in the public modes.
Hopefully in future there will be some kind of performance ranking so that players of similar skill levels are matchmade, then you'll find yourself able to practise much more cleanly.
Edit: Also watch out for the lightning bolt icon, i believe those are unblockable attacks.. All classes have at least one way of attacking through a block.
Edit2: Also.. if you struggle lots with blocking, then practise dodging.. when you are feeling confident with dodging, then return to practicing blocking.
This is entirely wrong. If it was true, the Orochi and Berserker wouldn't be able to deflect. As long as you block in the direction before impact, you should block. What they are experiencing is possibly desync between them and the opponent, attempting to block unblockable moves, or is thinking blocking negates all damage, which it doesn't. You still take damage when you block heavy swings, which is known as chip damage. The only way to negate that damage is to dodge or parry (a weapon part also has a "reduce block damage" stat).Originally Posted by HeyPlantbob Go to original post
I agree completely. I second that the lightning bolt icon seems to be an unblockable attack.Originally Posted by DaiReaver Go to original post
What would be the point of the game then? The strategy would be gone and it would just be a psuedo Ninja Gaiden clone or a 3rd person version of Soul Calibre. The point is to anticipate your opponent's moves and think two steps ahead of them - much like a real sword fight. Remove that aspect and the entire foundation of the game crumbles.Originally Posted by Sizzmarcusio Go to original post
Try practising more with blocking. The game is more suited to a controller so if you're using mouse and keyboard it could be why you're not liking the blocking system much.
No. Just no.Originally Posted by Sizzmarcusio Go to original post
The blocking does have a learning curve but I do feel that is one of the pieces that gives this game a different feel, with that being said I would like to put out there like some of you have said with certain character's I feel that the defensive is sluggish and or not affective for me about 50 to 60% of the time but then it could be me still learning the blocking curve.
I come from mount and blade warband... Directional blocking is the reason it's one of the best melee combat games out there right now. It's a skill based system that's easy to use but hard to master.
How about you take the time to practise and learn rather than asking for it to be dumbed down because you find it too difficult.