Orochi "wind gust" is (the counter attack after deflect) and the second strike in the top light combo is (this one is not an issue because it doesnt do that much damage and doesnt "feel bad" to get hit by) but the wind gust abbility is just ******edly overpowered and makes me not want to attack any Orochis I see.
I don't think this counts. He can't just do the move, you need to allow him to. Don't let him deflect you, and you can avoid it!Originally Posted by Loptr. Go to original post![]()
Heavy is, light is not..Originally Posted by GreyHound501 Go to original post
http://imgur.com/NoHoLQS
What I guess happend is that he parried your attack, you can still parry an unblockable, you just cant block it.Originally Posted by Hodeskalle Go to original post
The only unblockable that is undodgable is the Orochi counter hit. At that point it's not an unblockable. It's just a parry. The real problem is that it is way too easy to do, as is the parry, and can be spammed to avoid having to perform any timing at all.
The Orochi's second hit is just a follow up. Warden can do the same thing. There's nothing wrong with that. It gives those characters increased damage on their specific lights as part of their balance design.
Yeah exactly I dont really have a problem with the follow up hit as an unblockable, its just that the "Wind Gust" is just too damn powerfull for how easy it is, it just makes the game more booring to play imo, when I see an Orochi I instantly feel like I shouldnt attack because he will just spam counter and I will loose way more hp than him and he will auto win.
I just feel that something should be changed, and that making it dodgeable would solve it (give a high skill player a chance to come out, maybe not ahead but atleast not behind).