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  1. #1

    No unblockable attack should be undodgable aswell

    Thats it.. no attack that is unblockable should ALSO be undodgable, either or is fine but never both.
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  2. #2
    I don't think any unblockable is undodgable?
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  3. #3
    Orochi "wind gust" is (the counter attack after deflect) and the second strike in the top light combo is (this one is not an issue because it doesnt do that much damage and doesnt "feel bad" to get hit by) but the wind gust abbility is just ******edly overpowered and makes me not want to attack any Orochis I see.
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  4. #4
    No the orochi heavy counter attack is dodgeable you just have to dash back and the sword stabs air the light attack is blockable as well you just have to be fast on the stick
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  5. #5
    Originally Posted by Loptr. Go to original post
    Orochi counter attack is
    I don't think this counts. He can't just do the move, you need to allow him to. Don't let him deflect you, and you can avoid it!

  6. #6
    Originally Posted by GreyHound501 Go to original post
    No the orochi heavy counter attack is dodgeable you just have to dash back and the sword stabs air the light attack is blockable as well you just have to be fast on the stick
    Heavy is, light is not..

    http://imgur.com/NoHoLQS
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  7. #7
    I just faught a warden, he deflected my Unblockable attacks... Exploit maybe?

  8. #8
    Originally Posted by Hodeskalle Go to original post
    I just faught a warden, he deflected my Unblockable attacks... Exploit maybe?
    What I guess happend is that he parried your attack, you can still parry an unblockable, you just cant block it.

  9. #9
    The only unblockable that is undodgable is the Orochi counter hit. At that point it's not an unblockable. It's just a parry. The real problem is that it is way too easy to do, as is the parry, and can be spammed to avoid having to perform any timing at all.

    The Orochi's second hit is just a follow up. Warden can do the same thing. There's nothing wrong with that. It gives those characters increased damage on their specific lights as part of their balance design.

  10. #10
    Yeah exactly I dont really have a problem with the follow up hit as an unblockable, its just that the "Wind Gust" is just too damn powerfull for how easy it is, it just makes the game more booring to play imo, when I see an Orochi I instantly feel like I shouldnt attack because he will just spam counter and I will loose way more hp than him and he will auto win.
    I just feel that something should be changed, and that making it dodgeable would solve it (give a high skill player a chance to come out, maybe not ahead but atleast not behind).