Hi, dunno if this is the place where ubisoft reads but ... this is what i found and what i would change or add
-Conqueror´s Bash'n'Dash execution animation is just bad, whats he doing with the weapon? i cant see
-Conqueror´s blocking of (blockable) attacks often just doesnt work especially vs samurai calsses
-Conqueror´s chain and the weapon itself is sometimes like its stiff (while running) or jumping around when he´s holding it after respawn
-squad members can only see the map and cant press anything between mapchange or serverchange, so loot cant be equipped or compared.
-tapping out of the game (or maybe other actions) cause disappearing of the mouse curser
-if you slide down a ladder, players below fall of, you can also pull of players above you on the ladder but if you slide down and the player below is pressing the pull off button in the perfect moment, the slider falls?!
-matchmaking ... ohhh well like in rainbow 6 siege, bugged lobby, nobody joining the game, server full but no gamestart, no rejoin option, you cant see players rank/level, no option to put a bot in an empty slot to start the game, you wait and wait until the next match. In other games the next map is loading and you can do whatever you want in that time like checking players, (scoreboard), quit game, equip fighter, why does ubisoft always do steps back and disabling options for players?!
-character appearance: you can choose emblems and stuff like that for each shoulder and arm, would be great to choose the style of clothes for each arm too. also to change color of each armor part would be nice. and giving us the option to choose a range of color (for attackers/defender/neutral) now its this red, blue and neutral color wheel, keep that wheel but give the option to change black to red, purple, white, grey and so on but (as attacker) not the blue defender colors. i hope you know what i try to explain. by levling up you can give us more colors for that one colorwheel, or open up another wheel to fastswitch between own created colorwheels (that you and your clan/squad uses)
-tutorial: add option to learn !!ALL!! combo attacks by showing what to do.
-add option to change warrior or tribe (race) ingame ?
-add hotkeys instead of quickchat option
-add archery attack areas for respawners the 15+ seconds spawndelay are a good moment to give some artillery support on a small circle (for AI soldiers) of course with attack delay of 5seconds maybe with a fire arrow that indicates for all players there will be a rain of arrows in 5 seconds, or to call a medic on the field for teammates, orcontrol of one of those little AI soldiers, or giving orders like in RTS games (choose warrior, send to a location) but here you give an order for your teammates (location to attack, defend, enemy.....)
-would be nice to slow down warriors that are hurt pretty bad so that they cant run away to avoid being killed in a 1on1 situation OR!!! but this will not happen... give the option to throw the weapon for the final 5% hp or add a mid range one shot weapon for each class that serves little damage
balancing
the small viking is good balanced, fast, strong, dangerous but ok... the strong viking is super overpowered (range, damage, throwing->that sprint+blockbreak throw)
knight the sword guy is ok!... the conqueror is somehow weak in damage and has bad combo attacks -> tutorial
samurai the big one is ok ... long range but its ok i like fighing against him. the small one... with his counterattack is unbeatabale if you know how to fight blockbreakers can be countered, attacks can be counterattacked, maybe give him huge stamina loss to counterattack
change that matchmaking ! change it its disgusting. you wait more than you play. a long map is 7 min, than you wait 20s for stats, 50s for new players 1.12min for opponent, you need to restart the lobby again 20s for players, 50s for mapload.... wait wait wait, like i rainbow 6.... this is the same system isn't it? change that !