Hey guys. I've been waiting for this game for two years now and am loving the Alpha. Since this is Alpha feedback-oriented, here's some of my opinions.

1) Guard-break is being spammed more than combat is going on. While I realize you can counter it with X, I do not think it is reliable enough. 2v1 fights and 1v1 against a Raider and the fight becomes mashing the X button more than it does swordplay.

Recommended fix would be to add a slightly higher stamina cost, but not so much so that people can still follow up with one(maybe two?) heavy attacks after. I believe this would make the fighting more strategic, instead of turning it into (X, heavy attack, X, heavy attack, X..)

2) Raider and Orochi seem to be in a better spot than some classes. I believe the combination of the Raider being able to guardbreak and throw, combined with his unblockable attack is a little bit too overwhelming. While I understand it's his playstyle, I think the aforementioned stamina changes would help. (If I just picked up and threw a Conqueror, wouldn't it make sense if I was a little bit more exhausted than what is in the current version?)

Orochi is one of my favorite characters, but I believe he is a bit strong right now. His attacks are lightning quick, which is good. His damage? Kind of high, but still manageable, might need some tweaking on the damage or speed of individual swings. My biggest problem however is how there is no way for a good Berserker to take out a good Orochi. The Berserker is dedicated to deflecting, guardbreaking, and counter-attacking. Works well, but the Orochi recovers fast enough to be able to deflect and counter-attack the berserker's original counter-attack. (Orochi attacks left, then top. Gets blocked on top, and stunned as a result. Berserker immediately follows up with counter, gets deflected and gutted by the deflect counter-attack. Rinse+repeat)

3) The last thing I'll bring up is the maps. While I'm hoping this is just because of dominations, I feel all of them are a bit too small. Especially the River Fort and Outpost.

Not size related, but the placing for the Brawl on Outpost doesn't make much sense. The one side is next to 2 different edges that literally just turn that side into a pushing contest.


Overall I like the game, and hope you guys make smart changes to the system, without throwing the original intention of the game out the window.