I don't know if its meant to be like this, but if someone starts a heavy attack I always go for the armour break to stop/counter it ... i.e. knock him so he can't finish the swing. Yet my animation does nothing, hence my cranium feeling a slight crunch.
Is this meant to be the case; where an armour break does nothing... or is it just a flaw right now?
Attacks are meant to counter guard breaks. Guard breaks are meant to counter guarding. And guarding works against attacks. You're using the wrong tool for the job - you need to defend, parry or try to interrupt with a swifter attack - not try to guard crush someone who isn't guarding!
Pffff, get off it. 99% of my posts are from the RB6 area. I love how you just blatantly make something up...Swing and a miss kid. Kinda like your attempt at playing the "hur dur it's an alpha" card when I brought up the copy/paste map design. Speaking of which, couldn't help but notice you didn't have a reply for that post yet.Originally Posted by Loptr. Go to original post
Well no, I'm not interessted is starting an argument with someone like you, I just send my reports and then see if someone else wants to go back to the topic at hand, if so I will continue discussing it if not then I'm off to play some more or give some more constructive feedback somewhere else.
Like with this post, bye..