User Interface and User eXperience

My first impression is that menu is missing a lot of information and after a day I still have no clue what some means nor remember how to get from one place to specific settings.


1. Top left icons:
Top left corner where is your name has your Steel-"money". But also other 2 icons. I have no idea what those icons actually means.

I figured the Steel-icon only because launching the game first time there was a huge "info ad" about "Gain Steel and unlock"-or something. That ad had an icon so it was only way to figure out what one of those icons meant.

So you should add like "Steel [icon] Value", "What is this [icon] value", etc


2. Controller-box, between NAT and Social info
Game is for 1 player per Xbox right?! So what is the box between NAT info and Social? It has one Xbox controller icon there and something else behind the icon but I have no idea what it means? Is it my Emblem?. Does this mean that only one controller is connected or is the full game able to play split screen with 4 or is it for party? Maybe add top of the box "My party" or something.


3. Changing orders
As first impression it took a while to understand where I can actually change these. And I cannot change these between the game matches. Maybe add orders to your game menu between the matches? It may took time to wait others but have a timer for it so other players doesn't need to wait so long.


4. Game "lobby"
Inform the player more. Inform that to enter the game they need to press "Ready" and select the fighter too. Show all the players as list and inform are they "ready" or "not ready". This gives other players little bit a push to be ready too. Sometimes we just need to wait 60 seconds because one idiot does not know what to do (I have used microphone to speak to them).


5. Character information and movesets
One of the worst experiences was that I played the game for 3 hours without even knowing that these fighters have their own unique movesets. Instead showing them in game, show them already in the menu. So players can actually see what moves they have. Its damn slow and boring to try character first on tutorial/practice. Also it would be nice to to have small preview (like in Assassin's Creed Unity had previews about all the moves (double kills, etc)).

Don't change movesets keys based on characters. They should still work like the same. Example Mortal Kombat X was one of the worst examples here. The combos are all different per character therefore learning process takes active gaming for living. We are mostly casual players. So keep the combo buttons the same but what the action does is different. Example Vanquard has "front dash" by pressing A and then X, but other chars does not have this kind of combo. So other chars should have combo A+X, but it would do something else.

Show even the locked skills, so players can actually know what they waiting for and is the character good for party gaming or the party of their choice.


Bugs:

1. In a match: "An error has occurred. Going back to main menu. (3397432595)"
2. On joining: "Host migration unavailable. Going.... (2904484995)"

3. Noticed that starting a game again, my items what I already got and viewed became as new for the characters. Like it was informing that I have new gear to wear.