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  1. #41
    Why not just get rid of the kill stat. Gain points toward feats based on damage with bonus points every X amount. X bieng total HP of the average hero. So yes wading through soilders would eventual give those bonuses. Then we can compare DMG dealt/recieved.

    The daily missions could then be
    Do 3000 Dmg to heros

  2. #42
    Originally Posted by cypher2184 Go to original post
    I love how you assume I am some idiot who came from COD. I hate COD I have not touched COD since World at War, and stopped soon as it became a hackfest. If you actually read more and not make up assumptions I was comparing this game to a MOBA. Since you assume I love COD its obvious you have no clue what a MOBA even is. Its a team based game where you capture areas by destroying enemy defenses and kill minions along with other players. Players who go around kill stealing just like this game ruin team work... My mind set is this is a team game where members are supposed to work as a team, not run in and steal the kill for their kill death ratio. Roll hit it dead on, but some people like DisturbedJim83 feels they are self entitled to do what they want, and justify it by saying this is a team game and taking someones kill is justified.I am sorry but your the one in the wrong mindset!
    Nope it's certainly you who has the wrong mindset here OP you see your whole MINE! MINE! MINE! attitude when it comes to kills and the idea of "teamwork" are 2 total and polar opposites,what matters in this game is that you Capture the Cap Points and Hold those Cap Points till your team aquires enough points to prevent the Heroes on the Enemy Team from re-spawning you then kill off the Hero's and your Team "wins" who gets kills during that time is irrelevant .

    Sounds more like your blaming your own incompetence and ineffectiveness on others, you might think your Gods Gift to this game when the reality is there are other players who are simply "better" than you and this seems to hurt your pride/ego running into a few of them so you lash out with "hur dur killstealer".I'd suggest you stick to Single Player games since what you think is teamwork and what is teamwork are 2 different things. HINT in teamwork you have no God Given right to a kill, when a player comes in and does in 2 swings what takes you 4 minutes because your too busy "dancing" with your opponent well that's your problem for being too slow not their problem.

    Besides which way its a Closed Alpha so its not like you've had to pay for the game yet.

  3. #43
    Originally Posted by DisturbedJim83 Go to original post
    Nope it's certainly you who has the wrong mindset here OP you see your whole MINE! MINE! MINE! attitude when it comes to kills and the idea of "teamwork" are 2 total and polar opposites,what matters in this game is that you Capture the Cap Points and Hold those Cap Points till your team aquires enough points to prevent the Heroes on the Enemy Team from re-spawning you then kill off the Hero's and your Team "wins" who gets kills during that time is irrelevant .

    Sounds more like your blaming your own incompetence and ineffectiveness on others, you might think your Gods Gift to this game when the reality is there are other players who are simply "better" than you and this seems to hurt your pride/ego running into a few of them so you lash out with "hur dur killstealer".I'd suggest you stick to Single Player games since what you think is teamwork and what is teamwork are 2 different things. HINT in teamwork you have no God Given right to a kill, when a player comes in and does in 2 swings what takes you 4 minutes because your too busy "dancing" with your opponent well that's your problem for being too slow not their problem.

    Besides which way its a Closed Alpha so its not like you've had to pay for the game yet.
    The game is called "For Honor". That might give you a clue. Butting into someone else's fight is not only rude but dishonorable. And it's funny how in an earlier post you're talking about epeens and bragging about kill death ratios and then in the next part you're like I get 14 kills every game. It's very easy to go up to someone who is focusing on someone else and finish them off. There is no skill in that. This isn't a hold the objective game it's a skill based combat game. Objectives are simply a goal in between the fighting and the reason for fighting. The game is about skilled duelling. People who kill steal go around getting the last hit in other people's duels as well as their own. They get top of the scoreboard for kills, so they are more like the FPS players who care about getting a lot of kills. I don't care about those stupid numbers except that team mates might think I did less than what I actually did. I also want to win my duels fair and not gang up on people 2 or 3 vs 1. There's no honor or skill or achievement in that. On the battlefield sure, everyone for themselves, but when you're standing defending an objective and fighting the attacker by yourself and then someone runs in every time and gets the last hit, that's just not fun. Certainly help someone who is being ganged up on 2 vs 1, but if you want teamwork then go do something useful like fight another player or hold another objective or clear the middle, or stand by in case another enemy shows up or wait to see who wins the fight, try to finish them off yourself if your teammate loses and then revive them.
     1 people found this helpful

  4. #44
    Use the overwatch system. Everyone who helped killing gets credited for it!

  5. #45
    Even if it DOES say "assist" it still counts as a kill for you.

  6. #46
    So my last day I noticed this guy fighting in my team. I was duelling a Raider and he came charging. He saw us dueling and did nothing but watch. Letting me finish the fight and we continued.
    After a while the same thing happened but this time the Kensei I was fighting got the upper hand. The guy stood watching than suddenly stepped in to help me out and finished him before he could kill me.
    Call it stupid but I thought that was awesome and inspiring. And thus did the same after that.

    There can be honor on the battlefield afterall.
     1 people found this helpful

  7. #47
    If your mad about kill stealing then you need to go play another game. Just because the game is called "for honor" doesn't mean all of the fights are going to be fair. The game is about medieval warfare and that was rarely if ever fair. It was always about overwhelming your enemy with superior tactics or numbers. You used any advantage you had to fullest extent. If my team mate is standing their watching me fight someone and not help out I'm going to be yelling at them to attack the enemy so we can win the match. Stick to 1v1 mode if you want fair matches all the time otherwise I'm going to play the other games modes in a way that lets me get the win. Perhaps they could give the kill credit to the guy who dealt the most damage and an assist credit to everyone else who did damage.
     1 people found this helpful

  8. #48
    Originally Posted by DisturbedJim83 Go to original post
    Nope it's certainly you who has the wrong mindset here OP you see your whole MINE! MINE! MINE! attitude when it comes to kills and the idea of "teamwork" are 2 total and polar opposites,what matters in this game is that you Capture the Cap Points and Hold those Cap Points till your team aquires enough points to prevent the Heroes on the Enemy Team from re-spawning you then kill off the Hero's and your Team "wins" who gets kills during that time is irrelevant .

    Sounds more like your blaming your own incompetence and ineffectiveness on others, you might think your Gods Gift to this game when the reality is there are other players who are simply "better" than you and this seems to hurt your pride/ego running into a few of them so you lash out with "hur dur killstealer".I'd suggest you stick to Single Player games since what you think is teamwork and what is teamwork are 2 different things. HINT in teamwork you have no God Given right to a kill, when a player comes in and does in 2 swings what takes you 4 minutes because your too busy "dancing" with your opponent well that's your problem for being too slow not their problem.

    Besides which way its a Closed Alpha so its not like you've had to pay for the game yet.
    You have your head so far up your *** your spouting nonsense when you have never even played with me. You take what I have said and change it to your words to make your self feel important. Typical teenager who thinks your always right, and self important. There is nothing respectable about charging into a fight and dragging the enemy away from the other team member so you can last hit the enemy and take their kill. You seriously need to learn what a team based game is, because its obvious you have a COD player mindset where kills don't matter regardless of how cheap you were to earn them. Im sure you love how you can call in a a perk like a helicopter to mow down players when you yourself didn't even have to kill them but still get credit. Some of us actually play and played games that took skill and didnt rely on cheap perks or tactics to get kills. We actually had to rely on quicker reflexes and better aim to kill someone! Just keep running in and charging and pulling the enemy away from your team, show your true teamwork mentality!

  9. #49
    I agree with OP on this. Kill stealing was a bit of an issue, but not only because of someone stealing my kill, which sometimes could be from a longer battle, but also when I would go to help and take their kill, which I never saw as fair. I feel to promote the whole team playing, and not worry about the kill stealing, would be a more balanced point system for which your kill is based on the damage. I do agree that more points for the execution which was fun.

  10. #50

    Modify awarded points

    When reading some of the posts I would say the best change is to award points simply for doing damage (even when enemy is not dead yet). From what i saw the actual kill seems to be awarded to not just the lasthit (could be wrong but seemed like this some of the time, perhaps if a more even amount of damage is done by players).

    Either way, yes there will be killsteals but with better distributed points it should not matter, depending on the game mode it still is a team effort.

    Ive had fights where I had low hp and helped out an ally that was also low vs a fresh enemy and most I did was defend and disable (raider) while the other could hit. Felt just as great as solo since we both survived and got the job done.

    Killsteals will be a thing in all multiplayer games and the only way to make it acceptable is to reward more than just lasthits.

    So to summarize, I would suggest to award points for:
    - Dealing damage
    - Even taking/blocking damage (ofc less points but stil points for conquerer/tank playstyle)
    - Kills when ally is low health (might not always feel correct but just to award instances where you save an ally).
    - Area healing
    - Neutralize/Capturing point
    - Defending point (invading enemy dies and player either took hit or did damage)
    - Revive ally

    This way the actual kill is not worth any points but simply the statistic. And the more points you have is purely a reflection of your performance and not a lucky hit.
    Most of these are actually already working this way.

    Its always better to reward than to punish.
     2 people found this helpful