There are a couple of issues I would like to see addressed in this game.

1.) I believe you should be able to access your move list in between rounds in Duels/Brawls
2.) When dueling on the cliffside there are some cases where the screen goes completely white pending the start of the match
3.) There are animation clipping issues that are heavily present in execution animations
4.) The controller mapping is really wonky.. Why would you put both attacks on the same side, let alone make them triggers in the first place. Just follow the Witcher 3's basic mapping and the game would flow a lot better.
5.) There are also issues with clipping at the start of duels.
6.) If you're gonna allow characters like Orochi to have customization options, shouldn't most of the options be visible on the clothing? Most customization is hard to tell since the clothing is very dense with dots on the plating.
7.) I like how the guard bar depletes after you choose a side but I think for fluidity purposes especially with a mouse, there should be an option to keep your guard there if you leave your mouse in that spot. This seems like a good idea since your mouse doesn't reset to a certain point like an analog stick so having to move your mouse to the middle of the mousepad more or less makes you disregard your current guard and go to guarding the opposite side. Ex: guarding left over and over means when you go to reset your mouse you end up guarding right which negates your left guard.
8.) Also perhaps allow feints to be mapped since it is kinda weird that a feint is also an attack button, it sometimes makes it so when you want to feint you end up attacking with a combo instead. Just in general feints shouldn't have such a learning curve imo since they are an integral part of essentially every character.

I'm sure to have more in the future XD so expect edits ig