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  1. #1

    List of 'Issues' and potential fixes.

    Spam attacks: Whilst against a good player this isn't a viable tactic, it will easily put off new players to the game when they are greeted by a Orochi or Berserker spam attacking R1 over and over again until the opponent is dead, or they are themselves. It is annoying to play against even if you can without too much issue, new players will probably be rolled over until they learn how to deal with it. With a portion of those players just plain quitting.

    Spam attacks fix: Attacks should have a fixed stamina 'Cost' if the move costs more stamina than you have available, you cannot attack with it. For instance, when the 'Spammer' loses all of his energy from spamming and has just bellow the amount for another attack. He will press the button and nothing will happen. That should fix some of the issues, along with attacks in quick succession increasing stamina cost.

    Unblockable 'Moveset' attacks: Something needs to be done to prevent them being spammed, I have played against loads of Raiders who simply spam his axe swing, which is difficult to dodge and cannot be blocked or an Orochi who repeatedly backstabs every combo. Quick fix? Increase the stamina cost of these attacks dramatically, along with the fix from before not allowing attacks to be preformed without sufficient stamina. Either implement this change, or add a short cooldown to the attack (Around 15 seconds)

  2. #2
    The current stamina system is actually better. If they run out of stamina, and continue to attack the attacks are severely slowed. You can counter-attack with relative impunity (as your attacks will land first) if they continue to try and spam without stamina. And that's before you get into all the options you have to shut-out spammers before they get to that point.

    The unblockable moves are likewise not a problem. They all have immensely long wind-up animations that make them exceedingly difficult to use effectively. Either dodge the attacks (dodge into the swing or back if it's coming from the side, or to either side if it's coming from overhead) or parry the unblockable (yes, you can parry them). Given how telegraphed they are, parrying is the most reliable option and gives you a guaranteed follow-up to strike back at your opponent.