🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Run Run Run away...

    First off I think the game is pretty decent, Seems pretty skill based for dodging/attacking/armor break etc, but the one thing that has me just absolutely tilted is the people who just get semi low get some space and just run off you cannot run them down they just keep running and you have no ranged abilities or snares to catch them.

    Last 3-4 games I've played this has been something that constantly happens, people just keep running away, seems like something needs to be acknowledged to fix that, I'm done with the game for now, seems ok not really my style of game.

  2. #2
    Considering the MOBA inspiration for the game, it's pretty common. The game is about the control points, not kills. Unless you're dueling.

  3. #3
    Some characters do have ranged abilites, you just need to unlock them. The Kensai has a bow ability for example. I often use my Catapult strike on my Conqurer if the match has lasted long enough.

  4. #4
    You only get 2 though lol..

  5. #5
    It's called tactics. There are also ways to catch runners (except the occasional sprint boosted orochi), one simplest way is to outmaneuver them.

  6. #6
    I honestly have the opposite issue. If I am outnumbered in a fight retreating is practically impossible. I just get stunlocked and pinballed between the enemy, I have yet to be able to runaway from a fight 2v1 or 1v1. Even using rolls on some of the faster classes doesn't seem to work.

  7. #7
    Originally Posted by Kharior Go to original post
    Considering the MOBA inspiration for the game, it's pretty common. The game is about the control points, not kills. Unless you're dueling.
    and what do you do at the end of every 4on4 domination ? kill the whole team ... are you seriouse? you run 5 min across the map, avoid fighting others and caputre ponts? is this what the game is for you? a running around capturing flags and fleeing from fights game? for honor -> no honor in running away ! you play what? you play one of the greatest WARRIORS in human history. warriors fight
    its a balance to capture control points and kill enemies or what do you do when you just captured a control point and some other player is coming ? " oh you want to capture it? ok there you go, cya "

    you see how ridiculous this is

    Originally Posted by BishopTakesRook Go to original post
    I honestly have the opposite issue. If I am outnumbered in a fight retreating is practically impossible. I just get stunlocked and pinballed between the enemy, I have yet to be able to runaway from a fight 2v1 or 1v1. Even using rolls on some of the faster classes doesn't seem to work.
    we are doing something wrong i also cant get out of 2v1 or 3v1 but others can-.- in a 1v1 there is no option for me to quit the fight even with 1hp you can possibly win! so stand your ground or however you say that in english

  8. #8
    A strategic retreat to heal and try to separate enemies is something a warrior would do. Dying needlessly is dumb and wasteful. If you can head off an enemy, you can catch them. When a team is breaking, isolating and killing enemy heros as a team is the most successful way to finish.

  9. #9
    In the Warden tutorial video, you can see her chasing a fleeing enemy. It's demonstrating the Sprint + Heavy attack when out of lock.

    In the video, the warden lunges forward a HUGE distance and smacks the fleeing enemy. It even sort of homed in out the target, the Warden wasn't exactly facing the target but the lunge attack locked onto it.
    In game, the warden simply swings at the air in front of him/her while continuing to run forward a little bit.

    Was this HUGE lunge attack removed from the game? Or whats up with that?