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  1. #1

    Peer-to-peer connections will be the death of this game. Dedicated servers are a must

    There is no way this game will have a lasting playerbase without dedicated servers. Peer-to-peer connections are too unreliable and easy to manipulate. This game will not have a competitive scene if it remains peer-to-peer.

    The reddit community agrees.
    https://m.reddit.com/r/forhonor/comm...t&compact=true
     3 people found this helpful

  2. #2
    While you are right that they are easy to manipulate and can cause all sorts of issues, they are the way many main stream games are played (e.g. COD) and are cheaper for them than having to provide dedicated servers.

    Luckily there does seem to be a built in system to change host if they lose connection (seen it once in a match) or possibly just a very bad one.

    I have seen many, many players with very bad connections. However it is possibly a region thing and you have to wonder how many people have faked their region to get in the alpha.
     1 people found this helpful

  3. #3
    Couldnt agree more with the OP. Way too many connection issues with this alpha test and the game needs Dedi servers for sure. The gameplay needs precision and timing is everything, so if they go with P2P, the game will have major issues.
     1 people found this helpful

  4. #4
    Considering this is an Alpha, I am surprised with how well the peer-to-peer servers are playing and only expect them to be improved post launch. Dedicated Servers mean ALOT of money constantly flowing out so they will almost guaranteed to go heavy on microtransactions to get more money flowing in.... which people will also complain about.

  5. #5
    Originally Posted by BGS danzBANGIN Go to original post
    Considering this is an Alpha, I am surprised with how well the peer-to-peer servers are playing and only expect them to be improved post launch. Dedicated Servers mean ALOT of money constantly flowing out so they will almost guaranteed to go heavy on microtransactions to get more money flowing in.... which people will also complain about.
    That's not true. Look at Siege (another Ubi IP). Siege has a ton of microtransactions but they are all cosmetic. Gun skins, helmets, charms, bundles, etc. Nobody complains because they don't help you win in any way shape or form. Siege also has dedicated servers and is incredibly successful and going to have a Season 2 with new operators and weapons. All FREE to the playerbase.

    P2P is garbage. I will reserve judgment until I play (currently downloading), but unless it's a slow paced game where millisecond reactions don't matter, then the game will do much more poorly than it could with dedicated servers.

  6. #6
    I agree. 110%. The connection is terrible right now. Rife with "Migrating host", "Couldn't find a host, return to main menu", "an error occurred, return to main menu" messages. This isn't an early CoD entry, it's 2016 on a "next gen" console/pc.

    I love For Honor, but I will NOT BUY the game if Peer-to-peer connections stay in the final release. It's infuriating in 2016. I get that this is alpha, BUT there's been dedicated servers on Alphas/Betas/Tech tests before. There's almost no excuse. Especially no excuse for a final release game, it's just asking for the game to die quickly.

    I'm pretty sure Reddit isn't the thing that agrees, it's common business sense to have dedicated servers in multiplayer games now. This game is a AAA release, not an indie release.

    Edit: Weirdly enough, this is the first post I've seen talking about the P2P connection, this post needs way more attention. P2P is the biggest issue this game faces.
     1 people found this helpful

  7. #7
    Originally Posted by Z0MBIEROMMEL Go to original post
    That's not true. Look at Siege (another Ubi IP). Siege has a ton of microtransactions but they are all cosmetic. Gun skins, helmets, charms, bundles, etc. Nobody complains because they don't help you win in any way shape or form. Siege also has dedicated servers and is incredibly successful and going to have a Season 2 with new operators and weapons. All FREE to the playerbase.

    P2P is garbage. I will reserve judgment until I play (currently downloading), but unless it's a slow paced game where millisecond reactions don't matter, then the game will do much more poorly than it could with dedicated servers.
    We all want a Season 2 but that has only been speculation and even Siege had an INCREDIBLY rocky beginning. They promised no paid characters/maps and no game enhancing micro-transactions and for the most part they have stayed faithful to that. But large amount of people still complain about the microtransactions, credit only items, and high cost of new operators. I loath game enhancing microtransactions on year one for a full priced game but I have no problem with cosmetic items, even more so if dedicated servers are implemented.

    But as I have mentioned before. Largest arena is 4v4 combat and though there are fast reaction based moves and counters, the servers seem to be fairly stable considering its an alpha. A dedicated server is not going to make you play any better than what is currently going on. The only added hinderance of the peer to peer is manipulation on the hosts end which on Xbox (OP was from Xbox) is extremely rare. By the time release day comes, they will have squashed a handful of error and lag causing bugs (only 'lagged' in 3 games with the host getting migrated moments later) that would still be present with dedicated servers. Siege and many other games before it has proven that dedicated servers do not prevent lagg, crashing, and random booting of players when the server was not the issue that is causing it.

  8. #8
    Originally Posted by BGS danzBANGIN Go to original post
    But as I have mentioned before. Largest arena is 4v4 combat and though there are fast reaction based moves and counters, the servers seem to be fairly stable considering its an alpha. A dedicated server is not going to make you play any better than what is currently going on. The only added hinderance of the peer to peer is manipulation on the hosts end which on Xbox (OP was from Xbox) is extremely rare. By the time release day comes, they will have squashed a handful of error and lag causing bugs (only 'lagged' in 3 games with the host getting migrated moments later) that would still be present with dedicated servers. Siege and many other games before it has proven that dedicated servers do not prevent lagg, crashing, and random booting of players when the server was not the issue that is causing it.
    GOOD Dedicated servers and decent net code will prevent lag, crashing and the booting. I don't understand what your definition of "fairly stable" but I've had tons of disconnects from the host's end in sessions.

  9. #9
    Originally Posted by vAshes2Ashesv Go to original post
    GOOD Dedicated servers and decent net code will prevent lag, crashing and the booting. I don't understand what your definition of "fairly stable" but I've had tons of disconnects from the host's end in sessions.
    Fairly Stable for an Alpha.
    As in I expected many more server issues than what is currently going on. 1/5 games the host migrates, 1/10 server crashes due to a host migration error, 1/12 games crash due to the server attempting to stabilize, 1/15+ games there is near uncontrollable. (of course these are just personal estimates but ill start keep a record after this).

    You are running on a half finished product that is not fully optimized and littered with server stressing/crashing bugs, errors, and 'hiccups' that will still be present if you ran everything the same but on a dedicated server. The biggest issue I see it fixing is host migration which I dont see being a major issue when the wrinkles get ironed out. The latency and delays in this are not bad at all and when it comes to a fully finished and optimized product, I see it being even better.

  10. #10
    I hope is isn't going to use the system for the full release, because that's really going to put me off buying the game. I've been in a good 10 or so matches where the host literally leaves when they die in the first 2 minutes of a game, then it error codes everyone in the game.