Originally Posted by
Wittsyboi
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- The first point is pretty big imo, when guard breaking if your opponent starts an attack up during that window your guard break will be mitigated. Obviously since you initiated the "attack" first you should still knock them back but instead I get whammed by heavy or light attacks. Bit odd as you still should be hitting them before that attack even connects.
-When dodging early, instead of the distance between the characters mattering it seemed on occasion the games hit/dodge mechanic would take over and my opponent would "skid" to my location to close the distance and land a strike.
-Had 2 occasions where the Orochi's guard hasn't been displayed at all. Wasn't sure if this was just a class perk though.
Thanks for the feedback Wittsyboi, great to hear your thoughts!
The Orochi is an assassin type character, and therefore can't sit in a defensive stance. Whilst this makes it harder for them to block, the upside is that your opponent can't see what direction you're attacking from until you launch it.
Hope this helps 
/Gaid
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