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  1. #1

    Simple and Easy idea for the ganking problem with players.

    So as anyone who has played against players either in the Alpha or Technical Test can see, players almost always tend to gang up on solo players already in a dual or simply alone. Now I don't know what sort of game modes lie in wait in the full release but as far as conquest mode (Dominion 4v4) with 3 static objectives there is a very simple solution to full teams roaming around ganking single players. Simply make the objective zones mandatory to stay within to be captured. As in, if you leave the zone it becomes neutral again and must remain inside otherwise forfeit the points. Right now there is a system where if you remain inside the zone you get bonus points, but tbh most players couldn't care less about extra points. They want to murder other players and win the game. Unless it's required to play well and play the objective this game is doomed to a gank fest where no skill is required. The revenge system is a joke and offers at most enough health to survive 1 more swing. This is a very innovative game and I LOVE the 1v1 or hell, even 2v1 situations and play style. But something needs to be done about this or it will just end up another "what if" game.
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  2. #2
    i like that. theirs still the posibility of getting ganked in a 3v1 since b is controlled by minions, but i do like that idea, could be kinda enjoyable. I had the same thought of something similar. however, i'd love a 'skill' or something where you could 'challenge!' the enemy, and if they refuse they are hit with a debuff that weakens them and marks them as an 'honorless' target. Maybe eveng iving bonus points for the kill. If you accept you lock into guard with your opponent and no one else can help you, its a straigh 1v1 duel that is nice and revengy > theirs more then a few cowards that i'd like to challenge to a battle like that. And the lock on ensures tha tyou can't flee away from your opponent.
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