Originally Posted by
Monte.Hayes
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Imagine a mode similar to dominion but had a much higher strategic learning curve. Dominion if fun but just not enough.
Players: 8v8
Time/rounds: 20 min/2 rounds.
Objectives:
Defender: Hold off the attacking forces for 30 min or crush their forces to defend the castle.
Attacker: Push through the castle defenses taking objectives along the way until you've overrun the castle.
General rules: attackers have a much smaller respawn time compared to the defenders but instead have a respawn limit where once the respawns are exhausted they lose(40 or so). Defenders don't have a respawn limit but have greater respawn times.
Gameplay: The attackers start in front of the castle with enemy forces trying to keep them out. In the first area there are 2 objective points, the Forward post and the Portcullis. The attackers have to take and hold these positions While completing tasks and doing so will unlock the next area. Once you move to the next area the spawning zones will change on each side; the defenders being farther away and the attackers moving in closer. The next area would 3 capture zones; The courtyard, the Watch tower and the inner gate. After capturing this area the attackers move to the final area which would contain 3 last objectives; the neutral zone(like in dominion), the barracks and the throne room. The throne room being the final area where enemy defenders will no longer respawn. After taking the last areas the attackers will have taken the castle. Then the sides switch and the attackers defend and defenders attack.
Capture zones explained:
1. Forward Post: this is the area right outside of the castle gate. This area would be treated like the neutral zone in dominion except it would a lot larger. To capture this area the attackers need to force out all enemy minions AND player warriors.
2. Portcullis: This area is right on top of the Castle gate and can be reached by a series ladders and fallen debris. One big difference between dominion and castle would be that there are defending and attacking minions at all of the capture areas. To secure the portcullis the attackers must raise the portcullis allowing other attackers to move into the castle. While lifting the portcullis if you are attacked you will stop lifting and it will fall down. Up to 2 attackers may lift making it faster.
3. The courtyard: is directly after the gate and must be captured and held for 2 min to be considered captured. Enemy and friendly minions cannot capture but can make the point neutral.
4. Watch tower: The watch tower is only accessible from the wall where the portcullis was and must be infiltrated and held. If the attackers can light all the powder barrels without them being unlit the tower will explode. Yes those trapped inside are blown up.
5. Inner gate: In order to begin capturing the inner gate the courtyard must be secured. Once it is ladders will appear on the wall and attackers may climb over and start unlocking the gate through a series of unlocks.
6. Inner courtyard: This area is treated like the forward post and must be captured.
7. Barracks: The barracks can be captured by killing all enemies and holding it for 1 min. Once the barracks is captured enemy minions stop spawning.
8. The final capture point Is the Throne room where the defenders have one last chance at winning. Here they do not respawn but can still be revived. No enemy or friendly minions are allowed inside.
Let me know what everyone thinks about this game mode. I can clear up any other details and I love feedback.
Personally I like this idea except I would changes these thing:
1- I would call it INVASION MODE instead of castle mode that way you can have other maps where its not a castle. This mode could included castle, villages, forest, big openfield , an outpost on top of a mountain etc.. you get the idea.
2- I would increased the player count to at least 20vs20 or 16vs16 and no AI in this game mode.
3- And they should make it so that not only you can defend/attack objective but also the defender can also push back the attacker so the game would last longer.
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