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  1. #1

    Castle Mode

    Imagine a mode similar to dominion but had a much higher strategic learning curve. Dominion if fun but just not enough.

    Players: 8v8
    Time/rounds: 20 min/2 rounds.
    Objectives:
    Defender: Hold off the attacking forces for 30 min or crush their forces to defend the castle.
    Attacker: Push through the castle defenses taking objectives along the way until you've overrun the castle.
    General rules: attackers have a much smaller respawn time compared to the defenders but instead have a respawn limit where once the respawns are exhausted they lose(40 or so). Defenders don't have a respawn limit but have greater respawn times.
    Gameplay: The attackers start in front of the castle with enemy forces trying to keep them out. In the first area there are 2 objective points, the Forward post and the Portcullis. The attackers have to take and hold these positions While completing tasks and doing so will unlock the next area. Once you move to the next area the spawning zones will change on each side; the defenders being farther away and the attackers moving in closer. The next area would 3 capture zones; The courtyard, the Watch tower and the inner gate. After capturing this area the attackers move to the final area which would contain 3 last objectives; the neutral zone(like in dominion), the barracks and the throne room. The throne room being the final area where enemy defenders will no longer respawn. After taking the last areas the attackers will have taken the castle. Then the sides switch and the attackers defend and defenders attack.

    Capture zones explained:
    1. Forward Post: this is the area right outside of the castle gate. This area would be treated like the neutral zone in dominion except it would a lot larger. To capture this area the attackers need to force out all enemy minions AND player warriors.
    2. Portcullis: This area is right on top of the Castle gate and can be reached by a series ladders and fallen debris. One big difference between dominion and castle would be that there are defending and attacking minions at all of the capture areas. To secure the portcullis the attackers must raise the portcullis allowing other attackers to move into the castle. While lifting the portcullis if you are attacked you will stop lifting and it will fall down. Up to 2 attackers may lift making it faster.
    3. The courtyard: is directly after the gate and must be captured and held for 2 min to be considered captured. Enemy and friendly minions cannot capture but can make the point neutral.
    4. Watch tower: The watch tower is only accessible from the wall where the portcullis was and must be infiltrated and held. If the attackers can light all the powder barrels without them being unlit the tower will explode. Yes those trapped inside are blown up.
    5. Inner gate: In order to begin capturing the inner gate the courtyard must be secured. Once it is ladders will appear on the wall and attackers may climb over and start unlocking the gate through a series of unlocks.
    6. Inner courtyard: This area is treated like the forward post and must be captured.
    7. Barracks: The barracks can be captured by killing all enemies and holding it for 1 min. Once the barracks is captured enemy minions stop spawning.
    8. The final capture point Is the Throne room where the defenders have one last chance at winning. Here they do not respawn but can still be revived. No enemy or friendly minions are allowed inside.

    Let me know what everyone thinks about this game mode. I can clear up any other details and I love feedback.
     12 people found this helpful

  2. #2
    YES I WANT THIS!

    Bigger fights would be a great addition. 8 vs 8 would be nice, and attacks defense with checkpoints is great.

    They could add some siege equipment to this mode as well. Or some special AI that join the fight
     2 people found this helpful

  3. #3

    4vs 4 is max

    Nice idea but pretty sure its max 4 vs 4 otherwise they would've had more characters already in each game.I could be wrong I'm not an expert but makes sense in my head.

  4. #4

    Not big enough

    I was thinking you could go 10v10. Hell, you could probably even go 20v20 with a mode like that. The map would be enormous!
     2 people found this helpful

  5. #5
    While I think 8v8 is too many players (4v4 is already fairly hectic), I do like the asymmetrical attack/defend capture style mode.

  6. #6
    bzking23's Avatar Junior Member
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    May 2016
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    Ilinois
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    6v6 would probably be the max I would like this game's fight to go. Anything over that and you would just see 3v1's all over the place and I feel that this game shines mostly in 1v1 and sometimes 2 v1 combat.

  7. #7
    I think you could pull off 8v8...but yeah 6v6 seems better. I'm glad you like the idea behind the game mode, you see I'm a team fighter and more of a strategy gamer than a hack and slasher. For me this mode would be all about position and teamwork.

    But what else do you guys think or would change? I'm open to POSITIVE criticism.

  8. #8
    I don't understand why some people are against a bigger game mode just because they are afraid of being gank even if they do put a bigger game mode and I hope they do, all those who don't like it just don't play in it, its really simple but don't ruined it for others who would like it, and judging by all the people asking for it I bet those would be the most popular game mode... a 20vs20 or 16 vs 16 game mode would be awesome.

  9. #9
    I love the idea of an attack/defense style gamemode. I think it would be a perfect fit for this game.

  10. #10
    On board for any game mode where capture points are more than just a way to get static points on a board with no meaning other than that, also on board for the larger fights. 4v4 is good and all but give us big maps with more people to fight.

    Seems like no one wants to mention it, almost like the comparison is taboo or something, so I will. Take some pages out of Chivalry's book. Use other peoples ideas to help improve your own. I want this game to be a successful hit but there's still a ways to go to get this game to reach its full potential.