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  1. #1

    Suggestions after 4 hours of gameplay

    Overall impressions were good when I first started playing, then they got better as I realized how much depth the game has as well as potential. Here is my feedback in no particular order of importance, except maybe 12 and 13 which I think are probably most important.

    1. The theme doesn't particularly fit when you are playing a raider and you are storming a castle in England with a load of samurai warriors fighting with you. Doesn't fit at all. It might do to have matchmaking match you with others who are fighting in the same "clan" as you. I want to fight with a pack of Vikings raiding an English castle, or a pack of samurai. It doesn't fit. One suggestion to combat this is to have the classes crossover into all three clans. For example the Raider is a Viking tank class, just reskin him for samurais and knights too. Make him a halberdier for the knights and samurais, and make the berserker a rogue and a ninja for knights and samurais respectively. Exact same move set, and now it fits the theme. Just a reskin.

    2. There was a bug on one of the maps where I threw a berserker off of the entire map with the raider, and she landed on a little bit of wood during her fall (she should have been thrown off the castle) and she didn't die as a result. It seemed like a bug to me.

    3. The video tutorials are not enough. In fact I didn't even find them for the raider (which was the warrior I was partial to during my playtime) for four hours. You need to have an interactive tutorial for every class for the sole purpose of relaying how deep of a game this is. Every class has an entirely different move set and different purpose. That needs to be showcased. I was spamming R1 R2 for most of my play through and didn't even know how to do throws and stuns. MIND BLOWN.

    4. I was performing an execution with the Raider near an edge of the map, and the enemy was literally right there. When I chopped the dude uppercut style in the jaw to execute him, physics wanted him to be thrown off the edge, but he stayed in the map. Make it so he flies off the edge if he's close enough. It was kind of a letdown.

    5. I've done several 1 v 2 fights and when you kill that first guy it feels really great to even the ground. I was thinking, if I was the enemy and I just watched this big hulking dude chop my allies head clean off, I'd be a bit afraid. Perhaps there should be some demoralization penalty, or you get "invigorated" for ten seconds for coming from behind. It'd be a cool idea.

    6. I didn't really understand the mechanics of the middle fighting ground during my first couple of games, then realized how important it was to A) gain that objective and B) level up. I suggest putting a minion kill count on the scoreboard after the match is over so people understand why someone is at the top of the chart with the lowest total takedowns but triple the "points" than anyone else.

    7. I love friendly fire. Keep it in, it's a good thing.

    8. It is not clear how some skills work. One of the Viking raider skills can't remember which, simply puts a crosshair on the screen, and you can't tell if you activate it or not. During the heat of battle, it needs to be a one hit or two button combo to get off a skill, no more. There's too much chaos going on to think about it. That being said, the skill system is pretty cool. Only really used the raider skills as it was my primary class, but it makes me want to unlock the others. That being said, they unlock too slow. I got to level
    8 and only unlocked two I think. If they're going to unlock that slow, you should be able to choose which one you want to unlock. Because I'd rather have multiple choices for each skill instead of all of the unlocked for one button. Make it so you unlock one every 1-2 levels, as of right now, it's too slow.

    9. Match history stats, make it a thing.

    10. Being able to spin the camera while performing an execution would be nice for two reasons: 1) sometimes the camera is occluded by a wall or flag or something and you don't get to see it, and 2) It'd be nice to be able to see what else is going on around you while the execution is happening a la Shadow of Mordor style.

    11. It's cool that you can unlock other executions. Didn't find that out till close to the end of my playtime. It'd be cool to have more than 2 equippable though, maybe on x and o as well, then you could have four. But honestly it'd be nice if each character had between 6-8 executions, not just 4.

    12. Monetization and unlocking stuff. I don't know how you're going to do it, but for the love of all that is holy, don't screw it up. Don't do day 1 DLC, don't handicap half the player base if they don't feel like buying micro transaction xp boosts to keep up with people that do. Just don't do it. Make an awesome game with unlockables that progress at a good rate and just don't do micro transactions at all. If you must, absolutely MUST, then make them PURELY AESTHETIC, DOTA 2 style. No xp boosts, no stat changes WHATSOEVER. Treat the player base well, and then come out with some kickass dlc 1-3 months in. Treat them well, and they will treat you well.

    13. Single player. Also don't F this up. Make it unique, make it long (no 4 hours is not long, it's disappointingly anticlimactic) Make the different campaigns for different factions unique from each other. It'd be cool if it was like 7-10 hours a piece, for each campaign, with options for potential DLC as whole new factions with campaigns. When I first saw this game, I was under the impression that it was going to be primarily single player. I'm a little wary now to be honest because all that was shown in the alpha was multiplayer stuff which was great, but I am personally a single player guy, and I am not alone either. I still hope for it because I watched that knight single player mission on youtube a couple months ago, where the catapult flung those guys off and I thought it was awesome. Don't skimp or divert away from the single player campaign as you initially inferred this game would have a killer single player experience.

    Like I originally said, my overall impressions of the game were good to start and got better with time. Looking forward to more playtime and the release of the game. Cheers!
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  2. #2
    I agree with this, the game has tons of potential as well as the single player, the opening cinamatic was well done and I hope the single player follows in it's footsteps.
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