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  1. #1

    Your control design is ridiculous

    Mouse is for camera axis only. Repeat after me : MOUSE IS FOR CAMERA AXIS ONLY.

    - Forward direction key & Left Mouse Button for up attack
    - Right direction key & Left Mouse Button for right attack
    - Left direction key & Left Mouse Button for left attack
    - Right mouse button keeping pressed for Guard Mode.
    - Right Mouse Button pressed & Forward direction key for up guard
    - Right Mouse Button pressed & Right direction key for right guard
    - Right Mouse Button pressed & Left direction key for left guard

    And voilà.

    Until you are less idiot, you can keep your game. It's just unplayable and not fun.

  2. #2
    yeah it seems like the mouse controles have to be improved heavily, how ever its fine with controller.
    2 of my friends also had the problem that theire mouse courser disappered in the menus.

  3. #3
    Originally Posted by klownk06 Go to original post
    Mouse is for camera axis only. Repeat after me : MOUSE IS FOR CAMERA AXIS ONLY.

    - Forward direction key & Left Mouse Button for up attack
    - Right direction key & Left Mouse Button for right attack
    - Left direction key & Left Mouse Button for left attack
    - Right mouse button keeping pressed for Guard Mode.
    - Right Mouse Button pressed & Forward direction key for up guard
    - Right Mouse Button pressed & Right direction key for right guard
    - Right Mouse Button pressed & Left direction key for left guard

    And voilà.

    Until you are less idiot, you can keep your game. It's just unplayable and not fun.

    The control set up feels like over-complicated. Constantly pressed Ctrl key is annoying like hell, even more when I keep it pressed - the game is telling me i haven't clicked it!
    In this type of game the key binding should be more "organic" - close to what you are suggesting.

    Game should be difficult due to demanding content - not because of problems with operating mouse

  4. #4
    Swapped lock to a secondary mouse button and directional blocks to 1/2/3, with abilities shifted further down the number line.

    Feels fine now, although I'd like fewer things to break locks.

  5. #5
    If I click ctrl that's good enough, I don't need to keep it pressed. And I think the control scheme is fairly straightforward. Lock on and if you're locked on you can select a direction and with a direction selected you can attack, simple as that.

  6. #6
    The game was clearly designed with controllers in mind. This is just one of those games where you need access to many different functions asap, and I don't see how mouse/keyboard can compete (never thought I'd say this) against a controller. You guys might want to give it a try.

  7. #7
    This is why you get a console <3

  8. #8
    kyoj1n's Avatar Junior Member
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    Aug 2016
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    23
    Originally Posted by xRossDx Go to original post
    This is why you get a console <3
    Or just spend like 30$ on a controller.

  9. #9
    Repeat after me people, a keyboard is not a controller, a keyboard is not a controller