In previous tess, Lock-toggle was default. And pressing spring broke it so you could run. Now this is no longer the case, and you have to manually break toggle before sprint will work. Sure I could switch to lock-hold, but I don't want to. So this sucks cause it gimped how I was playing last test and lost 45 hours of practice lol
Is this just an oversight or deliberate? If deliberate, I guess I can learn. But clicking the stick should break it the same as it used to.
It's probably deliberate. Either way if it's reproducible, you should probably just adjust to it. It's not hard to adjust to, you just gotta retrain your brain to press the lock button before sprinting away.
Feels weird after playing the previous alpha, I would like an option to change this back to how it was. I get that running away on low health is annoying to the enemy, but this is more of an inconvenience than a handicap really.