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  1. #11
    Originally Posted by GamerKurisu Go to original post
    This game looks graphically amazing, I logged out after ten minutes because it's just too clunky with the blocking mechanics, was expected something a little more like Chivalry.

    This game looks just seems like a console game to me.

    If the blocking mechanics are changed to make the game a bit smoother this could have a lot of potential.
    It's funny you compare the game to Chivalry, which has ridiculous netcode issues on the console and is a bit of a joke to be honest. They should remove the Archer class in that game completely.

    I expected Chivalry to be more like For Honor and was thoroughly disappointed at the lack of depth in their combat system. It's more like a hack n' slash than a skill- and reaction-based game. Chivalry doesn't even hold a candle to this alpha.

  2. #12
    Originally Posted by redeye_game Go to original post
    Bottom line it's irrelevant whether the game is good or bad when it's just not much fun to get into it.
    The combat is very complex and the combination of a large interface, tons of visual effects and a way too narrow field of view makes it incredibly ovewhelming for a new player.
    I agree that the combat is much too complex from the start. This is very much a twitch fighter. The interface is very complex as well. I got overwhelmed by all the instructions. I got tired of holding down the left trigger -for xbox controller- and having to use the right button and right trigger primarily. I kept automatically tapping the x and y buttons as my x is light attack and y is my heavy attack. I could switch targets with the tapping of the left trigger but my hands got tired. My hands are really tired right now after two hours.

    Somehow in the middle of a fight I switched on some overlay that took me to a menu when I pushed down on the right joystick. I'm not exactly sure.

    If the complexity is going to "part of the fun", may I suggest to keep the encounters 1v1 so the AI doesn't interfere or other players run over the AI that I'm fighting. Or allow an auto deflect from side encounters outside of the duel. I think there is a mechanic like in Batman Arkham Asylum that made a joystick flick become an auto deflect.

    Parry isn't functioning. Dodge isn't functioning. Probably because the AI is too aggressive.

    I did not know what the abilities were or how they were to be used until 4 matches in. The advance tutorial videos need to explain the abilities and when to use them.

  3. #13
    Originally Posted by SheepleSlayer Go to original post

    I also find the camera view to be too erratic when not in blocking mode.
    The camera needs to auto over the shoulder or over the head from behind. Too many times I had to rotate it myself to see what is going on.

  4. #14

    camera

    Originally Posted by CaliJoe090 Go to original post
    The camera needs to auto over the shoulder or over the head from behind. Too many times I had to rotate it myself to see what is going on.
    Probably my blocking will improve over time, an auto camera rotation will help for sure!

  5. #15
    Originally Posted by CaliJoe090 Go to original post
    The camera needs to auto over the shoulder or over the head from behind. Too many times I had to rotate it myself to see what is going on.
    I agree 100%. The camera definitely needs improving, e.g. fixed over shoulder.

  6. #16

    Blocking

    Blocking feels like a multiplayer quick time event and not physics based like in chivalry, where you will block if your parry is in place before the enemy weapon hits you. Developers... play chivalry and figure out how you can make combat more dynamic, free form and open in Xv1 scenarios.

    Down the line people will find the super combo and that is all combat will be then. There is a reason people still play chivalry and even warband in multiplayer. Combat is free form and not based on canned animations and combos, super attacks etc.

    Not impressed with combat at all.

  7. #17

    Combat?

    I would say the initial introduction to combat was great in switching stances. It quickly falls apart when another person, be them AI or player, it just falls apart. I think the main issue with that is the way the L2 button works on the PS4. If switching between opponents were smoother it would make combat easier. I think that button should just be a tap an not a hold to lock on. I will also agree with the camera being an issue when you begin running around, and jumping group combat. I will say that combat so far is the only thing that is just rubbing me the wrong way.

  8. #18
    Yeh I had the same experience, I just can't get used to the blocking system. It worked nice in the tutorial but in a match it's realy not working for me. Just can't see the 3 pointed direction star (what's it called?), let alone the one from my opponent. And trying to control the direction with a mouse is realy hard and confusing because I use the mouse to look around too.