Originally Posted by Ubi-Gaidheal Go to original post
I main with Orochi and I do believe he is probably the best or second best in 1v1s probably one of the worst in 2v1 and not too good in 2v2. But honestly as a competitive smash
bros player I can say with a high amount of certainty that any character can beat any character even if some have an advantages on the other in a game like this it comes down to mind games and predictability. Backing orochis into corners or against walls is a good way to kill them put on a lot of pressure at that point or just trade blows. To trade blows throw an attack he will plock and get atleast one hit on you if he continues the attack just block him maybe even parry and then start swinging like a mad man change thins up be unpredictable. the orochi has to watch all three side at all times unlike nearly every other character. When he blocks to one side it only stays there for asecond then he stops blocking so it litterally is all reaction time. When swinging like a mad man fakeout a little bit with B after you attack and then input a quick attack in another direction. Also if you are very close to him throw an unblockable attack at him along with your barages he will have to be perfect to not get hit by that with some characters. Thats when you are really close or when he is up against the wall. Do not just always be the first of the two to throw an attack because he can punish slow down a bit and phsyc him out it is a mind game between two people. get close really close before engaging so that it will be harder to dodge or get away. and in combos try to break the block. If he is comboing you dont strike back he is faster just block. dont shield break while he is swinging I have fought many people that threw out three or more shield breaks while I was fast attacking so I just kept attacking them because they are being dumb. you can block in one direction and wait for the indicator in the other two directoins he cannot. The most important thing when fighting the orochi is to know that they are human, and that most of them are waiting to counter whatever you do. Orochis are tricky so be trickier cancel attacks to fake them out and if they react wrongly punish. DO NOT DO THAT TOO MUCH. TRICKINESS AND MIXUPS ARE THE KEY. DO NOT DO THE SAME STUFF OVER AND OVER YOUR PATTERNS WILL GET PICKED UP ON BY GOOD PLAYERS.
You seriously think Orochi needs buffs? There is a reason the Dev team made an article specifically on how to beat Orochi. I don't see any articles about how the beat the other classes. You either fight very bad Orochi's, or Kensei is just his hard counter, but with the Orochi you can beat almost anyone. I even think he needs to be nerfed, rather than buffed.Originally Posted by HITMAN1949 Go to original post
The Orochi's most dangerous combination that I found is the parry/counter. He/She can do a lot of damage with that so you do need to make use of the backward dodge.
When doing this maneuver if the opening is there for a heavy counter an Orochi can take about half the player's / AI's health. Painful!
The Conqueror (Knight with Shield) is very adept at blocking the attacks (at least that's what i found) and a Berserker has similar speed.
Mixups and varying patterns of attack will help any player it's all about reading, timing and tenacity.
I'll say it also in this thread, since it's the most visible: why not make it so that the Orochi can't deflect/counter-attack heavy attacks, only block them? This way players could choose not to be countered at the cost of being slower and more vulnerable to faster attacks. At the moment duels against Orochi seem a bit unfair: i mean, if they're not so good i can handle them well, but with equal skill the Orochi is pretty much unstoppable in 1v1. Just my 2 cents.
Honestly, the Orochi is stupid. There's a reason there's a stickied post with tips against it. Take it as a sign that it needs to be changed. They're way too fast, it's not even funny to play against them. And if you actually get a few hits in, they run away. The ones I meet just keep spamming attacks and I don't get time to do anything inbetween. If I block, another swing comes. If I swing he blocks and hits me. If I actually hit him.
And if my animation hits him, 70% of the time my hits doesn't register. Like they have an auto dodge while they're swinging or something. They have flashbangs and bows and crap and nothing I do phase them. They need work. It's silly.
I spent 90% 11 hours as Orochi........sry. He is the fastest character in the game, and also, IMO the absolute best Ninja in any video game!
Orochi Drips Finesse, like a Bloodborne character with 3 stances instead of 2. His stamina lasts far too long though. My first thought was "Thank God I can dash for free!" He needs a 4-5% addition to stamina drain for dash, or if blocked maybe. So all that finesse has a cost. I almost never ran out of stamina, unless i was facing more than one enemy, or i missed half the time, and it took forever to make a kill.
A small increase stamina cost for dash, would really make players have to rethink spamming all over the place.
ON THE DOWNSIDE
Orochi also deals less damage than any other player, hit for hit.
The guard break is super slow, and the reach, once triggered, is no more than a head's width. (you have to be up-close-and-personal to pull it off)
He/She also struggles with 2/1 situations, i got fanked more times than i can count and death was eminent. I think once teams learn this, Orochi will be way less appealing for a lot of players.
Also, also, we were missing 6 whole Heroes!!! The Peacekeeper, looks fffffaaaaaasssst. How many of those Heroes have counters that will confuse the Orochi?
This game was playable at E3 2015, the devs have been balancing it for a long time. I have faith they know what they are doing.
Side note: Props to the dev team on female character design. Didn't realise i was playing as a woman for a long time. The days of Bikini Armour and big breasted pony tailed bimbos are long gone. The female Warden is one of the best character designs in the game, in my opinion.
See you all on Valentine's Day, Orochi out.
Great tips. However, I made a post covering this exact tactic. I play on Xbox One and I was playing against a particular Orochi who would simply dodge after I parried ANY of his attacks, most notibly his side dash attacks and Storm Rush attack. Every time I parried he just dashed away and punished with a dash attack after I tried to punish his attack. I believe this happened because of his "Recovering Dodge" ability. It states that he can recover after attacking, I believed it is bugged even to when he is parried the game still registers that he did an attack and can simply dash away. I suggested that the "Dodge recovery" ability should only proc upon a hit that wasn't blocked by any means. It is utterly game breaking and forces the defender in a constant state of defense. Thankfully it was only this one Orochi that abused this, however once I landed a hit he couldn't block to save his life therefore I concluded he was merely spamming the dodge button after every attack that was blocked. Thank you for bringing these tips to light though.Originally Posted by Ubi-Gaidheal Go to original post
Perhaps you are not Parrying properly. If you Block when the red indicator flashes white, immediately press RT, that will stun them off balance for a RT attack or Throw. Orochi has very little Poise, so he can be thrown around the map easily.Originally Posted by On Instiinct Go to original post
The fact that the Orochi is the only hero the developers saw the need to put up a how-to guide on dealing with him is quite telling. Other characters share some of his strengths, some are as fast, some hit as hard, some are as agile, some are as difficult to read, but the Orochi is the only one combining them all. Maybe that was just a bit too much.