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  1. #1
    Ubi-Gaidheal's Avatar Community Developer
    Join Date
    Nov 2015
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    @Le_Gaidheal
    Posts
    937

    Dominion Mode Discussion Thread

    Discuss!

    ----



    Goal
    Dominion Game Mode is an objective mode where your primary goal is to put the enemy team in Breaking and to eliminate them.
    To put the enemy team in Breaking, your team must accumulate 1000 points or more.
    If the 20:00 timer is depleted, the team with the bigger score wins.


    Flow
    When starting the game, players are divided in two teams of four Heroes, where one team plays as the Attackers, the other one as the Defenders. In order to reach 1,000 points, both teams have the same objectives: Fight to control zones and kill enemies.

    Scoring

    Points in the Dominion Mode are divided in two categories:

    • Hard Points :Those points are permanent. When a hard point is gained, it will be accounted in your team score to until the end of the game.
    • Soft Points: Those points are temporary. They are accounted in your team score as long as you hold the control zones associated to them.


    Both Hard and Soft points count towards the total to put the enemy team in Breaking.


    HOW TO GAIN POINTS:

    Hard Points:

    • Killing Soldiers
    • Killing enemy Heroes
    • Holding Control Zones A, B or C
      • Holding zones generate points over time.
      • Whenever a Hero is standing a zone own by his team, he boosts it and generates points faster.


    Soft Points:
    Controlling a Zone (Zones A, B and C): As long as your team controls a zone, an amount of soft points is added to your team score. Should your team lose the control of the zone the points are removed from your team score.

    Point values:
    Killing an enemy player: 5 Hard Points
    Killing a Soldier: 1 Hard Point
    Controlling Zone A, B or C: 100 Soft Points
    Controlling Zone A or C: 1 Hard Point/sec
    Boosting Zone A or C: 2 Hard Point/sec
    Controlling Zone B: 1 Hard Point/ 0.75 sec


    Ingredients

    NPCs
    • Soldiers: Soldiers are cannon fodder of both armies. They have no stance and can’t be locked on. They are mainly found in Zone B (the Front) and come in waves from the initial spawning points.


    Zones A and C
    • Zones A and C are captured when occupying them with a Hero.
      • At the beginning of a game, Zones A and C are neutral. When captured, they are considered Controlled. When Controlled, Zones A and C will generate Hard Points over time. When occupied by a Hero of the controlling team, it is boosted and generates more points over time.

    • If Heroes of two different teams are present in the Zone at the same time, it is considered Contested. If a team eliminates all enemies in the Zone, they can then capture it back and get the associated soft points.


    Zone B (the Front)

    • Zone B is in the middle of the map. Controlling it gives the same amount of Soft Points as the 2 other Zones. However, it generates more Hard Points over time but cannot be boosted.
    • Throughout the game, the Front is reinforced with waves of soldiers coming from the initial spawning points.
    • To control the Front, a Soldier of your team must step in the enemy territory
    • The Front is Controlled as long as one Soldier is in enemy territory
    • If left unattended, the Front will eventually stabilize and go back to neutral


    Breaking
    A team is put into Breaking when the enemy team reaches 1,000 points. From this moment, players in the Breaking team will stop respawning when killed. When all Breaking Heroes have been killed, the other team wins the match.
    A team can Rally and exit the Breaking phase by controlling back Zones so the score of the enemy team goes below 1,000 points.
    If both teams are over 1,000 points, then they’re both in Breaking and the same mechanics apply.

    Renown
    Throughout the game, Heroes will gain Renown. After gaining enough Renown, a Hero will unlock a new Feat. Every hero has 4 feats to unlock and Renown is kept throught the game.

    Every action that progresses the game like killing enemies or capturing zones rewards Reknown, but the different type of heroes will be rewarded more Reknown by performing their specialties.

    • Vanguards earn more bounty than other Hero type by:
      • Killing soldiers
      • Capturing zones
      • Reviving an ally

    • Assassins earn more bounty than other Hero type by:
      • Killing Heroes
      • Contesting zones
      • Killstreaks

    • Heavies earn more bounty than other Hero type by:
      • Assisting kills
      • Defending zones
      • Boosting zones

  2. #2
    Ubi-Gaidheal's Avatar Community Developer
    Join Date
    Nov 2015
    Location
    @Le_Gaidheal
    Posts
    937

    Dominion Mode Discussion Thread

    Discuss!

    ----



    Goal
    Dominion Game Mode is an objective mode where your primary goal is to put the enemy team in Breaking and to eliminate them.
    To put the enemy team in Breaking, your team must accumulate 1000 points or more.
    If the 20:00 timer is depleted, the team with the bigger score wins.


    Flow
    When starting the game, players are divided in two teams of four Heroes, where one team plays as the Attackers, the other one as the Defenders. In order to reach 1,000 points, both teams have the same objectives: Fight to control zones and kill enemies.

    Scoring

    Points in the Dominion Mode are divided in two categories:

    • Hard Points :Those points are permanent. When a hard point is gained, it will be accounted in your team score to until the end of the game.
    • Soft Points: Those points are temporary. They are accounted in your team score as long as you hold the control zones associated to them.


    Both Hard and Soft points count towards the total to put the enemy team in Breaking.


    HOW TO GAIN POINTS:

    Hard Points:

    • Killing Soldiers
    • Killing enemy Heroes
    • Holding Control Zones A, B or C
      • Holding zones generate points over time.
      • Whenever a Hero is standing a zone own by his team, he boosts it and generates points faster.


    Soft Points:
    Controlling a Zone (Zones A, B and C): As long as your team controls a zone, an amount of soft points is added to your team score. Should your team lose the control of the zone the points are removed from your team score.

    Point values:
    Killing an enemy player: 5 Hard Points
    Killing a Soldier: 1 Hard Point
    Controlling Zone A, B or C: 100 Soft Points
    Controlling Zone A or C: 1 Hard Point/sec
    Boosting Zone A or C: 2 Hard Point/sec
    Controlling Zone B: 1 Hard Point/ 0.75 sec


    Ingredients

    NPCs
    • Soldiers: Soldiers are cannon fodder of both armies. They have no stance and can’t be locked on. They are mainly found in Zone B (the Front) and come in waves from the initial spawning points.


    Zones A and C
    • Zones A and C are captured when occupying them with a Hero.
      • At the beginning of a game, Zones A and C are neutral. When captured, they are considered Controlled. When Controlled, Zones A and C will generate Hard Points over time. When occupied by a Hero of the controlling team, it is boosted and generates more points over time.

    • If Heroes of two different teams are present in the Zone at the same time, it is considered Contested. If a team eliminates all enemies in the Zone, they can then capture it back and get the associated soft points.


    Zone B (the Front)

    • Zone B is in the middle of the map. Controlling it gives the same amount of Soft Points as the 2 other Zones. However, it generates more Hard Points over time but cannot be boosted.
    • Throughout the game, the Front is reinforced with waves of soldiers coming from the initial spawning points.
    • To control the Front, a Soldier of your team must step in the enemy territory
    • The Front is Controlled as long as one Soldier is in enemy territory
    • If left unattended, the Front will eventually stabilize and go back to neutral


    Breaking
    A team is put into Breaking when the enemy team reaches 1,000 points. From this moment, players in the Breaking team will stop respawning when killed. When all Breaking Heroes have been killed, the other team wins the match.
    A team can Rally and exit the Breaking phase by controlling back Zones so the score of the enemy team goes below 1,000 points.
    If both teams are over 1,000 points, then they’re both in Breaking and the same mechanics apply.

    Renown
    Throughout the game, Heroes will gain Renown. After gaining enough Renown, a Hero will unlock a new Feat. Every hero has 4 feats to unlock and Renown is kept throught the game.

    Every action that progresses the game like killing enemies or capturing zones rewards Reknown, but the different type of heroes will be rewarded more Reknown by performing their specialties.

    • Vanguards earn more bounty than other Hero type by:
      • Killing soldiers
      • Capturing zones
      • Reviving an ally

    • Assassins earn more bounty than other Hero type by:
      • Killing Heroes
      • Contesting zones
      • Killstreaks

    • Heavies earn more bounty than other Hero type by:
      • Assisting kills
      • Defending zones
      • Boosting zones

  3. #3

    Love that I'm part of the test again but,

    I'm extremely disappointed that none of the changes to Dominion mode I'd hoped to see were made.
     1 people found this helpful

  4. #4
    Originally Posted by OhCoolStoryBruh Go to original post
    I'm extremely disappointed that none of the changes to Dominion mode I'd hoped to see were made.
    What changes did you hope to see?

  5. #5
    Looking forward to try it all out for sure.

    I have to say from the get go having specific reasons for gaining renown is a great idea. Hope it works as well in the game.
    Too often I see games with people completely playing their parts wrong cause in the end most benefit comes from one certain source (mainly kills).
    So you have supporters trying to land kills, scouts trying to land kills, junglers in mobas trying to land kills etc.

    By doing this at least in theory one might believe people act their parts.
    Wondering if people who were in tests before also experience it like this.

  6. #6

    Love this game mode but its named wrong ;)

    the game mode dominion has alot of potential, however i believe you have named it wrong. it should be called 'See who can nick eachothers kills the quickest' or summin along those lines you know, just summin that describes how the game unfolds

    but seriously good game mode, but maby find a away that who ever the the enemy is battling ( or focused attacking on) gets more points then the guy who comes in last min and kills him

  7. #7
    euden's Avatar Junior Member
    Join Date
    Sep 2007
    Posts
    23
    I've noticed that in domination the AI soldiers do not seem to attack anything other than point B. I would suggest two more groups of AI Soldiers to attack points A and C, otherwise the maps seem very small and empty. I understand that the point is to fight the other 'heroes' but the soldiers make up the bulk and killing them at one point makes the rest of the map seem pointless.
     1 people found this helpful

  8. #8

    Unfair Balancing at the start of a map

    I have played over 8 hours today and most of this being in dominion and got my viking baserker to lvl 11 . really enjoy this mode however after a game finishes if people leave the next game starts unbalanced teams for example 4 players including myself where left in the game and instead of putting 2 on each side with bots it placed 3 players against me. by the time players joined the game to balance the teams out the game was pretty much over. i tried to keep up with the initial 3 players by rotating from point to point keeping it a close game however loss was inevitable.

    PS still love the game though killing player after player makes me feel immortal then i run head first into 4 players and die lmao. also how do you unlock the taunts i have seen people use them however my options greyed out?
     1 people found this helpful

  9. #9
    Its quite chaotic, love that. Also love the quick chat options. Only problem is that most players just rush into battle without formation! When facing a group of friends you get destroyed quite fast.

  10. #10
    Victory condition seems to be buggy. Today I've played several games where "Victory" was already displayed when the last enemy was still standing (and in one case killed my friend).

  11. #11

    Victory conditions

    Occasionally during breaking with time left and warriors still standing the game will end with a Victory even though enemies are still fighting. I'm not sure if this is a bug or if there is a time limit on how long you can be breaking without fighting back.

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