1. #31
    Antalyan's Avatar Senior Member
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    Update 12/1:

    First upgraded units being revealed: We would like to introduce you a special kind of evolution process called Evograde. Not only the stats of the evograded creature will be changed but also the whole model.
    - http://worldofheroes.cz/index.php/he...r-eng#jednotky
    - To see units in action, check World of Heroes Youtube (Lordgraa) channel https://www.youtube.com/channel/UCuM...oD7RR8UgzkifVg



    Xel race townscreen:
    - final reveal of all town buildings: https://www.youtube.com/watch?v=Ju8gdhl_Hg8
    - townscreen:
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  2. #32
    Very nice and well done !!!!
    Fantastic work !!!!
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  3. #33
    Ubi-MoshiMoshi's Avatar Community Representative
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    Indeed, looks amazing
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  4. #34
    ChiefOfHonour's Avatar Member
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    Originally Posted by Antalyan Go to original post
    Update 12/1:

    Xel race townscreen:
    - final reveal of all town buildings: https://www.youtube.com/watch?v=Ju8gdhl_Hg8
    - townscreen:
    I like the overall mood and colours. The buildings are good, too. However, I find the whole townscreen a bit "disconnected". I think that if the buildings could be somehow be designed and placed such that the building of the town becomes more a process of building excatly that - a town.
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  5. #35
    Antalyan's Avatar Senior Member
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    Greetings in 2017!
    You can finally browse details of all Xel units: http://worldofheroes.cz/index.php/he...cer-eng#morlor
    Or watch videos on Worldofheroes channel: https://www.youtube.com/channel/UCuM...oD7RR8UgzkifVg
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  6. #36
    Antalyan's Avatar Senior Member
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    In our project, we would like to focus on how to make battlefield more alive and combat itself less repetitive and much more unique. The player should react to the situation and adapt the tactics.

    To reach this purpose, we introduce you:
    - Atmos weather system with weather directly influencing the battlefield
    - Statues on the battlefield which will provide interesting effect for the combat maps, like casting spells or creating barriers. As these statues on the battlefields, you can expect some favourite creatures from H6 to return! (unfortunately, we cannot import the animations from H6, so they can be used only as static models. If anybody is able to get the animations from H6 or from MM:Showdown to work in H7, please, tell us asap!)
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  7. #37
    Antalyan's Avatar Senior Member
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    UPDATE: STEAM GROUP
    We have just opened a community group for Wryn Pendragon: Umbramancer. All news and information will be posted there and it will also serve as a WPU HUB with links to all important places about this project.

    The aim is to provide better structure for the provided information and easier communication.

    It is primarily a Czech community group but all important things will be translated into English as well so do not hesitate to join this group and/or the discussion.

    UMBRAMANCER STEAM GROUP
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  8. #38
    Yes, Antalyan, looks amazing , really !
    Any time estimation when we could beta test the project ?
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  9. #39
    Antalyan's Avatar Senior Member
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    Originally Posted by DenisTheGreat Go to original post
    Yes, Antalyan, looks amazing , really !
    Any time estimation when we could beta test the project ?
    Difficult to say but there's still too much to be done.
    As soon as LG finishes all the technical things, we can start with the maps creation process.
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  10. #40
    Maybe you could try to creatae a small map (like bad neighbours) that could be played in both single and mp ?

    And also what do you think - maybe it could be possible just to select the xel race on a standard map like other fractions ?
    Or really special map creation needed ? (I talk about skirmish maps)
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